Jump to content

Ejection seat MM patch


Recommended Posts

While playing around with the EAS-1 external command seat I realized I didn't like how "ejection force" is implemented. 

The way it works is that it will generally apply the force when leaving the seat no matter the situation. Of course an emergency exit in 9 km height is different from simply disembarking a small plane. IRL you also don't eject by seat every time you leave your machine.

Now what I was wondering is if there is any way to make this distinction. I assume checking whether the plane has landed or is still moving etc. is rather complicated, so I thought about simply adding another button and have a "regular" LEAVE SEAT option where ejection force is always set to 0, and an "emergency exit" option with ejection force using the actual set value.

However, I have no idea how to do on about this. Can anybody comment if this is doable at all and if yes, how I could approach it?

Link to comment
Share on other sites

  • 2 weeks later...

As there is only one ejection force parameter but two would be needed for this I'm thinking you would need a small plugin to perform the switch based on situation (maybe landed/splashed). Good idea by the way!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...