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any nuclear plant compatible with kerbalism?


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well, pretty much what it says on the tin.

i would like to expand my grand tours with the outer planets mod. unfortunately, energy output drops too much at those distances (i actually experimented with 100+ gigantors, but beyond jool even that's not enough).

sure, i could use RTGs, but i don't much like the idea. first, they produce 0.75 energy each, and i'd need about 100 of them to power up the greenhouses. second, they are kinda ugly in concept. they work well for small probes, but i am making large greenhouse ships in the kilotons range. so I would like a nuclear power plant, compatible with the kerbalism mod.

Actually, since kerbalism adds various ore on planets, and one of them is uranium minerals, my dream would be to have a nuclear plant slowly consuming an uranium resource, which i then have to mine on the ground. that would be ideal, but i doubt there's such a thing.

 

and yes, i am aware that there are mods that support big ships better than kerbalism. the problem is, without the threats of radiation and starvation and parts breaking up, i don't feel there's much of a point in making large ships. I make those huge beasts because, once one takes into account the redundancies to ensure the ship will keep working after some accidents, the amount of life support needed, and the radiation shielding, then a huge ship is the bare minimum to make the mission. So, kerbalism has to stay. but kerbalism doesn't provide good power sources in the outer kerbol, so i'm looking for options.

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1 hour ago, king of nowhere said:

well, pretty much what it says on the tin.

i would like to expand my grand tours with the outer planets mod. unfortunately, energy output drops too much at those distances (i actually experimented with 100+ gigantors, but beyond jool even that's not enough).

sure, i could use RTGs, but i don't much like the idea. first, they produce 0.75 energy each, and i'd need about 100 of them to power up the greenhouses. second, they are kinda ugly in concept. they work well for small probes, but i am making large greenhouse ships in the kilotons range. so I would like a nuclear power plant, compatible with the kerbalism mod.

Actually, since kerbalism adds various ore on planets, and one of them is uranium minerals, my dream would be to have a nuclear plant slowly consuming an uranium resource, which i then have to mine on the ground. that would be ideal, but i doubt there's such a thing.

 

and yes, i am aware that there are mods that support big ships better than kerbalism. the problem is, without the threats of radiation and starvation and parts breaking up, i don't feel there's much of a point in making large ships. I make those huge beasts because, once one takes into account the redundancies to ensure the ship will keep working after some accidents, the amount of life support needed, and the radiation shielding, then a huge ship is the bare minimum to make the mission. So, kerbalism has to stay. but kerbalism doesn't provide good power sources in the outer kerbol, so i'm looking for options.

Near Future Electrical has Kerbalism configured reactors iirc. Also, SSPXR has greenhouses and gravity rings. 

HOWEVER, you could also get Kerbal Atomics which I think allows it engines to be reactors as well. You may need SystemHeat. basically just get nertea's mods

I think some of them have Kerbalism configs, but I'm not sure as I have only used it in RO.

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