Jump to content

No refund for returning Exotic Minerals from Minmus mining


Recommended Posts

Hi,

After a great deal of effort, I set up a Kolony on Minmus.

There are 3 objectives:

  • learning the ropes about kolonies in order to deploy one on Duna
  • obtaining fuel
  • getting additional funds from mining

Last night I finally returned a probe full of Exotic Materials gently landing in water at 30 Km from KSC.
Although the Mission Summary screen acknowledged the return of parts and  resources, I didn't get the funds for the Exotic Minerals.

Is this normal?

https://imgur.com/a/iRHY5tL

Technical info:

  • KSP version 11.2 (can't upgrade to version 12 because Space Station are wobbling again as if Kerbal Joint Reinforcement - Next wouldn't work correctly).
  • List of mods:
Spoiler

AmpYear (AmpYearPowerManager 1:V1.5.9.0)
AT Utils (AT-Utils v1.9.6)
BonVoyage (BonVoyage 1:1.4.0)
Breaking Ground (BreakingGround-DLC 1.7.0)
Chatterer (Chatterer 0.9.99)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Configurable Containers (ConfigurableContainers 2.6.1)
Configurable Containers Core (ConfigurableContainers-Core 2.4.8.3)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.3.1)
Firespitter Core (FirespitterCore v7.17)
Global Construction (GroundConstruction 2.6.4.1)
Global Construction Core (GroundConstruction-Core 2.6.4.1)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Attachment System (KAS 1.9)
Kerbal Changelog (KerbalChangelog v1.4.2)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
Kerbal Inventory System (KIS 1.28)
Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15)
Konstruction (Konstruction 1.4.0)
Making History (MakingHistory-DLC 1.12.0)
Module Manager (ModuleManager 4.1.4)
OSE Workshop Reworked (OSEWorkShopReworked 1.2.14.3)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
Precise Maneuver (PreciseManeuver 2:2.4.4)
RemoteTech (RemoteTech v1.9.12)
REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0)
S.A.V.E (SAVE 1.10.2-3192)
scatterer (Scatterer 3:v0.0772)
Scatterer Default Config (Scatterer-config 3:v0.0772)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0772)
SpaceTux Library (SpaceTuxLibrary 0.0.6)
Stock Visual Enhancements (StockVisualEnhancements 3:v1.4.1)
Stock Visual Enhancements-High Res Textures (SVE-HighResolution 3:1.0.8)
Targetron (Targetron v1.6.3)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Trajectories (Trajectories v2.4.1)
USI Core (USI-Core 1.4.0)
USI Kolonization Systems (MKS/OKS) (UKS 1:1.4.1)
USI Life Support (USI-LS 1.4.0)
USI Tools (USITools 1.4.0)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
 


 

Link to comment
Share on other sites

Do Exotic Minerals actually have value? If you fill a tank with them in the VAB/SPH does it add to the total cost of the craft?

If they do, did you get a refund for everything else in that craft as normal, or did the refunds for other things also not work properly/at all?

Link to comment
Share on other sites

23 minutes ago, jimmymcgoochie said:

Do Exotic Minerals actually have value? If you fill a tank with them in the VAB/SPH does it add to the total cost of the craft?

If they do, did you get a refund for everything else in that craft as normal, or did the refunds for other things also not work properly/at all?

Yes, they have an assigned value.
If you fill a tank, it does add to the cost of the craft (and a LOT).

Regarding the last 2 questions, I noticed that I don't get a full refund even for stock parts (e.g. I launch a Mk1-3 Command Pod and I lose funds after the recovery).

Link to comment
Share on other sites

@Kazvan recovery rates do decrease as the distance from the KSC increases (to simulate the costs of actually sending a vehicle of some sort out to pick it up and take it back) but it shouldn’t give negative values for stock parts.

Can you create a CKAN mod pack with all your mods in it and post that here? I can use that to try and replicate the issue.

Link to comment
Share on other sites

 

14 hours ago, modus said:

Looks like the stock bug that KSP recall fixes?

Thank you, this is the fix for the problem!

On 7/16/2021 at 5:05 PM, jimmymcgoochie said:

@Kazvan recovery rates do decrease as the distance from the KSC increases (to simulate the costs of actually sending a vehicle of some sort out to pick it up and take it back) but it shouldn’t give negative values for stock parts.

Can you create a CKAN mod pack with all your mods in it and post that here? I can use that to try and replicate the issue.

Thank you for your help.
Here it is the CKAN mod pack if you really want to replicate the issue.

Spoiler

{
    "spec_version": "v1.18",
    "identifier": "installed-auto",
    "name": "installed-auto",
    "abstract": "A list of modules installed on the auto KSP instance",
    "author": [
        "Kazvan"
    ],
    "version": "2021.07.18.09.10.00",
    "license": [
        "unknown"
    ],
    "depends": [
        {
            "name": "KIS"
        },
        {
            "name": "Toolbar"
        },
        {
            "name": "KerbalChangelog"
        },
        {
            "name": "Konstruction"
        },
        {
            "name": "USI-Core"
        },
        {
            "name": "SpaceTuxLibrary"
        },
        {
            "name": "Chatterer"
        },
        {
            "name": "FirespitterCore"
        },
        {
            "name": "REPOSoftTech-Agencies"
        },
        {
            "name": "KerbalEngineerRedux"
        },
        {
            "name": "UKS"
        },
        {
            "name": "DockingPortAlignmentIndicator"
        },
        {
            "name": "ClickThroughBlocker"
        },
        {
            "name": "ConfigurableContainers"
        },
        {
            "name": "ConfigurableContainers-Core"
        },
        {
            "name": "KAS"
        },
        {
            "name": "StockVisualEnhancements"
        },
        {
            "name": "SVE-HighResolution"
        },
        {
            "name": "SAVE"
        },
        {
            "name": "EnvironmentalVisualEnhancements"
        },
        {
            "name": "RemoteTech"
        },
        {
            "name": "OSEWorkShopReworked"
        },
        {
            "name": "PreciseManeuver"
        },
        {
            "name": "Scatterer-sunflare"
        },
        {
            "name": "CommunityCategoryKit"
        },
        {
            "name": "CommunityResourcePack"
        },
        {
            "name": "Scatterer-config"
        },
        {
            "name": "Targetron"
        },
        {
            "name": "ModuleManager"
        },
        {
            "name": "USITools"
        },
        {
            "name": "USI-LS"
        },
        {
            "name": "Trajectories"
        },
        {
            "name": "Scatterer"
        },
        {
            "name": "KerbalAlarmClock"
        },
        {
            "name": "AT-Utils"
        },
        {
            "name": "BonVoyage"
        },
        {
            "name": "GroundConstruction-Core"
        },
        {
            "name": "PlanetShine"
        },
        {
            "name": "PlanetShine-Config-Default"
        },
        {
            "name": "KerbalJointReinforcementNext"
        },
        {
            "name": "EasyVesselSwitch"
        },
        {
            "name": "GroundConstruction"
        },
        {
            "name": "ZeroMiniAVC"
        },
        {
            "name": "ToolbarController"
        },
        {
            "name": "AmpYearPowerManager"
        },
        {
            "name": "MakingHistory-DLC"
        },
        {
            "name": "BreakingGround-DLC"
        }
    ],
    "recommends": [],
    "suggests": [],
    "kind": "metapackage",
    "release_date": "2021-07-18T11:10:00.3973459+02:00"
}
 

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...