modus
Members-
Posts
945 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by modus
-
Sweet
-
[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
Nice, thx so much! -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
FWI, Even with the latest OPX inner worlds (downloaded today from GitHub), I still cannot get Kortens to load. logs: Kopernicus, KSP, Kortens.body It allways comes down to "[Kopernicus]: Configuration.Loader: Failed to load Body: Kortens: Value cannot be null" edit: So yeah, deleting the parallax config solved it.- 429 replies
-
- 1
-
- dwarf planets
- planet pack
-
(and 3 more)
Tagged with:
-
[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
And maybe, if you can find the time: -
I am a total layman so I dont know if this is related, but do any of you guys tried this I haven't because I don't really understand it, but some users seem to be happy with what this does?
- 31 replies
-
- brainstorming
- modernisation
-
(and 3 more)
Tagged with:
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Well, do you have life support installed? Mks and ls are separate mods (that go together very well ofc). If you only have mks, than you don't have to worry about life support. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
The wiki is a little outdated on some parts but is always a good start: https://github.com/UmbraSpaceIndustries/MKS/wiki -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
- 429 replies
-
- dwarf planets
- planet pack
-
(and 3 more)
Tagged with:
-
I just gotta say @smushanoob: amazing stuff. I always play with OPM in my main save, but man, this is getting very very close. also (don't read if you haven't checked the planets out):
- 75 replies
-
- 2
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
Like I said, they were reorganizing :-) Latest version is 1.11
- 75 replies
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
yes. Releases · pastelmari/KerbolSystemExpansion (github.com) Was just going to download 1.11 but couldn't find it anymore. But maybe we're a bit too fast and Smush is just reorganizing or something
- 75 replies
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
Did you remove 1.11?
- 75 replies
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Doing exactly nothing and still getting credit, that's my kinda deal!- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
No, hot!
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
@smushanoob what does kopernicus expansion actually do in this mod?
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Those spoilers are empty for me. Are you sure you every dependency installed? The mod should work fine. Maybe a screenshot of your gamedata?- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
Well, looking forward to that
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
Hmm. Your clouds look quite different from mine, probably something I did wrong in the install (?) I do love Pallas' kinda creepy, dark feel, excellent work!
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
Great, I'll just wait then Looking at your picture, what version of EVE/scatterer do you use? I wasn't quite sure what you meant by 'base' and 'normal' EVE.
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
I really like what I'm seeing so far, didn't really do a full playthrough though, just some quick visits with a probe in a test save. I did notice some strange cloud behaviour when I teleported to Pallas, maybe because I have EVE Volumetrics? Also: Lastly, because I thought Eelo was really out of place between Jool and Salenne I put it in (a far) orbit of Poseidon (mostly because Salenne and Ulloom have more moons than Poseidon). A shot from the surface: Maybe I'll try converting to parallax continued a shot, but I know next to nothing about planet modding modder so don't know how far I'll get Awesome work!
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
Yeah I'm also hesitant to use this with opm. Can you elaborate on this 'trickery'? Do the mpe bodies get in the way?
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
If you do try this, do you mind sharing the experience?
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with:
-
I will try it out and see if I'll need to adjust anything. Do you have any example of a mod that affects the harvesters? I can't really think of anything. Anyway, thanks alot for this! Edit: Actually, now that I'm at my PC, I see that I already have MKS-SH patches. I totally forgot about that (just got back into ksp1). They were made by @Grimmas (don't know if they're still active here), I'll see if I can find the source. edit²: found them: GrimmModlets/Content/GameData/GrimmAerospace/GrimmModlets/USISystemHeatPatch at main · Grimm-Aerospace/GrimmModlets · GitHub
-
That's fair. Let's hope @Gameslinx's auto upgrader will make it easy/easier for us to convert the configs to parallax continued.
- 75 replies
-
- 1
-
- outer planets
- kopernicus
-
(and 3 more)
Tagged with: