modus
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Everything posted by modus
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
The smart people around here (I'm not one of them) are going to want, at least, a logfile to look at... https://forum.kerbalspaceprogram.com/topic/83212-how-to-get-support-read-first/ -
You do need to have the latest versions of those mods!
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Yes
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Is 2300m/s delta-v enough to get back from Vall to kerbin?
modus replied to Joshua0514's topic in KSP1 Mission Reports
They said landed But you're right, I didn't take gravity assists into account. Big fan of your missions, btw -
Is 2300m/s delta-v enough to get back from Vall to kerbin?
modus replied to Joshua0514's topic in KSP1 Mission Reports
You can always check a delta V map, like the one here: 2300 is pretty tight -
Kopernicus stuck loading
modus replied to TanoPrime's topic in KSP1 Technical Support (PC, modded installs)
Better ask in the kopernicus thread, with the right info. -
What visual mods should I pair with Parallax 2.0
modus replied to tremonthedgehog's topic in KSP1 Mods Discussions
And, to nitpick, parallax 2.0 is not new. The new version is Parallax Continued -
Ok, because I like the domes without the mounds as well
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Is KK a dependency just for the regolith mound?
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Looks great!
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Allright great, thx. Your picture (of the airlock) doesn't work for me, the ones in your other post do
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So how does this work, do you land the parts, and then inflate them? Anyway, looking good!
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[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
You guys are awesome. -
Just a suggestion, maybe you can collab with that other hero, @SheepDog2142, who has this: https://forum.kerbalspaceprogram.com/topic/225797-wip-sdvabo-vab-organizer-support-mod/ Again, just an idea.
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[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
Thank you for doing this! -
[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
Congrats on your (very first) release! If I may be so bold to throw in some names: benjee10 's HabTech2 en Planetside Exploration Technologies, and Roverdudes MKS/USI LS mods? -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
If so, latest dbs release should fix it. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
The iva's are bundled in an 'extras' folder that comes with the download. Make sure you have enough RAM -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
Allright thx for the answers! I'll keep following this with interest because I really like the idea. I never play without OPM so a revamp sounds great. I'll be holding off for now though since eve and scatterer (and parallax) configs are not yet in scope, but all in good time I suppose. Keep up the good work!- 502 replies
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- totm sep 2024
- dwarf planet
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[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
This looks great but I'm confused: is OPM a dependency? Or not compatible (as this replaces stuff)?- 502 replies
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- totm sep 2024
- dwarf planet
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(and 3 more)
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Oo yeah I love his videos!
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Wololo! Also click!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Do you have all dependencies? The ls folder should be inside umbra space industries, is that the case? (You should ask this in the usi ls thread)