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anyone worried about possible new geopolitics in the game itself?


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per example if there are popular factions would they try to deny others Important resources on a planet or even straight up intercept and kill them?

I was watching for all mankind and It reminded me that maybe the servers shouldn't have rules about resource blocking warfare etc, because that's what makes us human but doesn't going to space with infinite resources create no point in pursuing war and could we loose what makes us humans itself.

so I think the mods of servers, their rules and the devellopement team should avoid creating too harsh rules but also have a say in what is going on, eg bullying and harassment of small groups of players.

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War is not a part of the game or the intended gameplay and it's going to be completely ignored by the Devs, just like in KSP1.

 

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16 hours ago, Master39 said:

War is not a part of the game or the intended gameplay and it's going to be completely ignored by the Devs, just like in KSP1.

 

I guess but we still found a way to make bd armoury in ksp1, people are probably gonna make war dedicated servers, provided the devs make server making a possibility 

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If that were to come to pass, it would be a mod. And if private user servers are the thing, you know what to expect before joining. Most you would likely need the password.

 

So for me, no I'm not worried about it.

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A few quest-lines for different companies or maybe a space race themed tutorial will be the closest KSP will get to actual conflict. 

Sure there will be mods like BD Armoury, but even those are more of a physics playground than actual warfare.

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