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mecha suits


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  • 3 weeks later...

hmm it's a great idea but I think we would need better kerbal mobility. here's what I mean by that. kerbals just walking around aren't that mobile you can increase their speed by sticking them in a rover but there less agile and it's not that great for cave exploring. so my thought is since the theme of ksp2 is near feature tech how about exosuits. this could mean adding a couple of parts like a grappling hook,stabilizer gyro,more grip pads,better suspension systems, and climbing spikes/tools. something kinda like the prawn suit from subnautica. exo_ad_under_16x9-618x348.jpg

also possibly more ground anchors and foundations. with maybe the ability to edit the terrain in a cave or even make your own for planets with a hostile enough environment.

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People have been doing pretty cool stuff with available parts.

 

Personally, I'd prefer some sort of ability to implement logic with robotics, so that you can build a good walker controller. Then it'd be much more fun to just build custom mechs of all sizes.

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I like the idea of additional suits that you can unlock to facilitate exploration of new and harsh environments, but full on mech suits is a little too far.

You could have hardsuits for high pressure, thermal suits for extreme heat, exoskeletons for high gravity,  etc. Maybe some combination suits or an all-in-one suit toward the end of the tech tree.

 

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