Stratennotblitz Posted July 26, 2021 Share Posted July 26, 2021 kernels should have bigger suits to facilitate with climbing hard biomes per example tuna's frosty ice caps or eve's crushing pressures! Link to comment Share on other sites More sharing options...
asap1 Posted August 12, 2021 Share Posted August 12, 2021 hmm it's a great idea but I think we would need better kerbal mobility. here's what I mean by that. kerbals just walking around aren't that mobile you can increase their speed by sticking them in a rover but there less agile and it's not that great for cave exploring. so my thought is since the theme of ksp2 is near feature tech how about exosuits. this could mean adding a couple of parts like a grappling hook,stabilizer gyro,more grip pads,better suspension systems, and climbing spikes/tools. something kinda like the prawn suit from subnautica. also possibly more ground anchors and foundations. with maybe the ability to edit the terrain in a cave or even make your own for planets with a hostile enough environment. Link to comment Share on other sites More sharing options...
K^2 Posted August 12, 2021 Share Posted August 12, 2021 People have been doing pretty cool stuff with available parts. Personally, I'd prefer some sort of ability to implement logic with robotics, so that you can build a good walker controller. Then it'd be much more fun to just build custom mechs of all sizes. Link to comment Share on other sites More sharing options...
Brofessional Posted August 13, 2021 Share Posted August 13, 2021 I like the idea of additional suits that you can unlock to facilitate exploration of new and harsh environments, but full on mech suits is a little too far. You could have hardsuits for high pressure, thermal suits for extreme heat, exoskeletons for high gravity, etc. Maybe some combination suits or an all-in-one suit toward the end of the tech tree. Link to comment Share on other sites More sharing options...
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