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Shininess [N00B]


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I'm really new to part creation, but I've been able to get some simple parts into the game using Taniwha's awesome blender addon. I'm trying to use the KSP/Emissive/Bumped Specular (Mapped) shader and the parts a little more glossy/shiny in game than I want. What do I adjust to turn down the shininess?  I'm learning by bumbling around in the dark, so please be gentle :)

 

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  • 3 weeks later...

I'm not sure how you would find this information using the .mu plugin but in Unity the KSP/Emissive/Bumped Specular (Mapped) shader has a "Specular Map" texture and a "Shininess" slider. If you use the non-mapped version the shininess is in the alpha channel of the RBG texture (and it also has a "Shininess" slider).

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