qwery123 Posted September 12, 2021 Share Posted September 12, 2021 (edited) Among the improved modding features mentioned on the KSP2 webpage, there must be a DDS/MU editor to create new parts easier, and an integrated planet editing code so we can add/edit planets/moons/stars without needing a "background mod" (such as Kopernicus for KSP1) for this. Edited September 12, 2021 by qwery123 Link to comment Share on other sites More sharing options...
PunkRockZoologist Posted September 19, 2021 Share Posted September 19, 2021 That's the impression I got when they said it will be "easier for modders". Especially in terms of adding new stars and planets, seeing as there will be other star systems with exoplanets. Link to comment Share on other sites More sharing options...
Suzerain Posted September 22, 2021 Share Posted September 22, 2021 What I'd really like is a Mod Manager built in. Install all your mods to a particular folder, they all go into subfolders, and then the Mod Manager gives you each mod, and a tickybox to enable or disable. So if you install till you break it, you can deselect a mod, restart, see if its that one that's causing a crash, etc. Would be a nice quality of life improvement, I suspect. Link to comment Share on other sites More sharing options...
qwery123 Posted September 26, 2021 Author Share Posted September 26, 2021 Yes, Module Mananger is needed for mest other mods, so it needs to be integrated into vanilla. Link to comment Share on other sites More sharing options...
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