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Guidance to orbit idea.


tg626

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I've got a super simple dumb ascent script for KOS. It does two things. Autothrottles to keep you 50 seconds from AP, and steers pitch to match a simple equation: tan(altitude/18000) 

I tried 10000 instead of 18000 but that leads to heating effects during launch and I like to avoid that. 

Anyway, my idea today was, a MOD that would put a target on the navball that showed that pitch during ascent. The player would then try to keep that marker in the middle, rather than my script which steers for you. 

Nothing fancy in the way of optimized trajectory for a specific craft, just a hard coded "reverse ballistic trajectory" upward to 80km. 

Thoughts? 

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