Garryalways Posted October 2, 2021 Share Posted October 2, 2021 For example, there is a capsule. No forces act on it, but with the help you can spin, rotate. a rocket in space can move if controlled from the keyboard, although the forces do not act on it. how can i disable this feature? * Link to comment Share on other sites More sharing options...
James Kerman Posted October 2, 2021 Share Posted October 2, 2021 Welcome to the forum @Garryalways! The movement you are seeing is from the reaction wheels that are part of most pods. It's not really free as it uses electrical charge to work. To disable; right click on the pod and either set the wheel authority to 0% or use toggle torque. Link to comment Share on other sites More sharing options...
Garryalways Posted October 2, 2021 Author Share Posted October 2, 2021 Thank you!! Link to comment Share on other sites More sharing options...
antipro Posted October 2, 2021 Share Posted October 2, 2021 it isn't simpler to disable the SAS by pressing the T key? isn't it? Link to comment Share on other sites More sharing options...
James Kerman Posted October 2, 2021 Share Posted October 2, 2021 3 minutes ago, antipro said: it isn't simpler to disable the SAS by pressing the T key? isn't it? SAS is just a stability and manoeuvre hold function. The reaction wheels will still cause movement unless they are disabled. Link to comment Share on other sites More sharing options...
antipro Posted October 2, 2021 Share Posted October 2, 2021 12 minutes ago, James Kerman said: SAS is just a stability and manoeuvre hold function. The reaction wheels will still cause movement unless they are disabled. ah ok yes, I got it now. Link to comment Share on other sites More sharing options...
mikegarrison Posted October 3, 2021 Share Posted October 3, 2021 I wonder how complicated it would be to make a mod with "reaction wheel authority" a finite commodity that is drawn upon whenever wheel torque is used. You would build it back up again by expending monoprop. Link to comment Share on other sites More sharing options...
James Kerman Posted October 3, 2021 Share Posted October 3, 2021 1 hour ago, mikegarrison said: I wonder how complicated it would be to make a mod with "reaction wheel authority" a finite commodity that is drawn upon whenever wheel torque is used. You would build it back up again by expending monoprop. Reaction wheel saturation or failure would be interesting to deal with. Link to comment Share on other sites More sharing options...
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