Jump to content

UI Behavior Question for failure mod


Pehvbot

Recommended Posts

I've been messing around with the TestFlight failure mod.  It's a super configurable and has a lot of neat features, but it's also very incomplete and a royal pain to configure.  It's almost exclusively used for RealismOverhaul/RP-1 and it shows.  I've been trying to see if I can bash it into shape for stock and stock-ish games and honestly I've been having a lot of fun doing it.  I've added in support for non-engine parts as well as a repair option (both missing or broken in the base TestFlight)

The mod is really designed for 'in flight' failures rather than long term ones so anything that can go wrong happens while you are actively controlling your vessel.  My question is: 

How useful and/or annoying would it be  to automatically open up the PAW (the Part Action Window) when a part fails?

Obviously this feature can get enabled or disabled.  My thinking is getting quick access to the specific part that fails would give a better chance to react to failures and  to deal with them in real time, but I don't know if this would be too intrusive.

Any thoughts on this?

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...