MetallicHydrogen Posted March 19, 2022 Share Posted March 19, 2022 Maybe we could implement a fuel system for each separate SRB, limiting their burning time and thrust according to the number of Segments attached to the nozzle. (Only counts if attached to the aft attaching point of each segment/nozzle) Link to comment Share on other sites More sharing options...
Vl3d Posted March 19, 2022 Share Posted March 19, 2022 Interesting idea - actually being able to adjust the burn speed for each segment could be used to change the flight profile (for example adjusting a lower energy burn for the segment corresponding to MaxQ). Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted March 20, 2022 Share Posted March 20, 2022 On one hand, I like the idea of making solid rockets more like liquid rockets with a more modular system that lets you tailor how much booster you want. On the other hand, how much detail do you want? Would it behave exactly like liquid fuel rockets with more solid fuel = more delta-V but fixed thrust, or more segments = more thrust with the same burn time as for real SRBs? Are we including fuel shaping to control the rate of combustion and so the thrust curve, and is that on a per-segment basis or controlled by the nozzle for the whole booster? Link to comment Share on other sites More sharing options...
MetallicHydrogen Posted March 20, 2022 Author Share Posted March 20, 2022 (edited) In my opinion I would like the burning style to be toggled in the VAB, and the booster performing in a somehow realistic way. Edited March 20, 2022 by MetallicHydrogen Typo Link to comment Share on other sites More sharing options...
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