spacejet Posted March 19, 2022 Share Posted March 19, 2022 (edited) . Edited April 4, 2022 by spacejet Link to comment Share on other sites More sharing options...
Zozaf Kerman Posted March 20, 2022 Share Posted March 20, 2022 Awesome Link to comment Share on other sites More sharing options...
shdwlrd Posted March 20, 2022 Share Posted March 20, 2022 It isn't possible as far as we know. The way the planets are made doesn't allow modifications to the planets textures and colliders in game. Link to comment Share on other sites More sharing options...
Vl3d Posted March 20, 2022 Share Posted March 20, 2022 Yes, but at least give us caves and lava tubes! Link to comment Share on other sites More sharing options...
KarolOfGutovo Posted March 20, 2022 Share Posted March 20, 2022 11 hours ago, shdwlrd said: It isn't possible as far as we know. The way the planets are made doesn't allow modifications to the planets textures and colliders in game. The way I see it, excavation could remove the planet collider in a specific volume and replace it with a set of colliders to simulate surface under the removed ground. But that would probably be a development nightmare. Link to comment Share on other sites More sharing options...
spacejet Posted March 21, 2022 Author Share Posted March 21, 2022 (edited) . Edited April 4, 2022 by spacejet Link to comment Share on other sites More sharing options...
Catto Posted March 21, 2022 Share Posted March 21, 2022 Yeah i want voxel physics so bad. I want to actually blow the mun up. Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted March 23, 2022 Share Posted March 23, 2022 On 3/20/2022 at 10:32 AM, KarolOfGutovo said: The way I see it, excavation could remove the planet collider in a specific volume and replace it with a set of colliders to simulate surface under the removed ground. But that would probably be a development nightmare. This is a fantastic way to create null pointer errors, overlapping colliders that cause unexpected behavior and just generally cause instability. On 3/20/2022 at 9:50 PM, siklidkid said: Yeah i want voxel physics so bad. I want to actually blow the mun up. Voxel would absolutely destroy a game the size of KSP, since for each point you have to be constantly updating the other three. Basically there's a reason SE is much smaller than KSP. They could have premade, premeshed cave models that they clip into the terrain, but that's about it. Link to comment Share on other sites More sharing options...
Catto Posted March 23, 2022 Share Posted March 23, 2022 1 minute ago, Incarnation of Chaos said: This is a fantastic way to create null pointer errors, overlapping colliders that cause unexpected behavior and just generally cause instability. Voxel would absolutely destroy a game the size of KSP, since for each point you have to be constantly updating the other three. Basically there's a reason SE is much smaller than KSP. They could have premade, premeshed cave models that they clip into the terrain, but that's about it. Premeshed cave models are cool. I like caves. Link to comment Share on other sites More sharing options...
Recommended Posts