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SPACE STATIONS! Post your pictures here


tsunam1

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In that its specification was composed of guesses, ameliorated by trial and error as the project proceeded, and propelled by an unwillingness to start over? Yes!

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Müna 2 has met a fate only marginally more dignified than Müna 1: it ran out of gas on its ascent after declaring its hatches blocked. RIP Loler (the actual lander pilot  looks like I reversed the pilots in the graphic), who got out to see what he could see with his RCS. He saw a small crater that hadn't been there before.

Dewey, btw, handles like a sock puppet made of a live, irate elephant. I think my Mün vehicles need some redesign.

Edited by Joshua A.C. Newman
Wanted to talk about my second bekerbaled Mün mission. Wouldn't you?
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You know what they say... two rings are better than one.

D1YYyBm.png

I'm trying to figure out if launching two halves is better than launching both halves at the same time. The two separate launch method worked very well though.

That hunk in the middle is one of the two carrier vessels. I had to leave one attached because I didn't put a probe core on the ring itself.

Edited by StormKat
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You know what they say... two rings are better than one.

Very cool looking, but I'm not sure how it would function. The purpose of a ring is to provide consistent artificial gravity via centripetal forces. For this to work, all rings would have to both concentric and in the same plane (assuming the entire structure is spinning as a single unit - if the rings spin independently, you have a control problem keeping them concentric). With your 90 deg. phased rings, if you had a spin that put constant artificial gravity in one ring, the other would vary from full gravity to zero gravity.

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I made this 1/4ish scale replica of the Space Station V when I first saw gizmos, but I didn't want to release it until I had the other 2001 themed craft files done. Believe it or not it the craft that gave me the most trouble was that damned Orion III spaceplane and its @&$%ing booster, which I ultimately abandoned for 6 SRBs. The Discovery, which I rebuilt maybe 3 times, was nowhere near as frustrating.

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I'll be posting the craft file (assuming anyone is interested) once my new computer comes in and I have everything working, as this old beast is on her last legs (10 years old this year!).

Fun facts:

  • It was put into orbit in 1 launch (1857 parts and starting mass of 13,374.1t) atop 16 launch vehicles
  • It has a maximum capacity of 2306 kerbals (don't try to fill it up... seriously it takes forever to load at start)
  • Despite its 1062.6t mass and a completely unnecessary amount of detail (okay, I admit it, it's pretty much just a vanity project), it only has 589 parts, most of which are crew containers, struts and batteries.
  • It was originally a two part ship, with the rear ring built with just the framework like the movie, but attached to a docking port so I could swap it out with a completed ring if I wanted to. It was abandoned when the part count for the incomplete ring went past 800.

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Been making this thing for the past two days since I got the new computer, I present... the Untitled Space Station! I know, imaginative name :P

220 parts, 70ish tonnes, in a 154km orbit. It can carry 17 Kerbals (currently crewed by 4), 1900 monoprop and 2k LF with equivalent oxidiser.

BTxumnf.png

Under construction, Bill Kerman in the foreground and one of my epic lifter SSTOs in the background.

UiW3Lks.png

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Lengas Orbital, a station I've just put into orbit at ~285km.

3lcEGT5.png

The torus has room for 96, though I'll never have that many up there. The rear section has room for 6; 4 in the hitchhiker and 2 in the lab.

BAeH5XD.png

This station isn't meant to just be a station, though. The torus can be used as part of a ship (hence the green/red nav lights), and the rear service section has another docking port that can enable further expansion or the connection of a drive module to move a pre-built station to another world. This particular station will remain around Kerbin, as I've redesigned the service section.

EmAkXeY.png

Yes, I did set it spinning for this docking. Yes, I managed to dock it, even despite the shuttle having a misalignment of RCS and the docking port. That was... interesting...

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Here is the KRAKEN ORBITAL BASE ALPHA or K.O.B.A. (formerly known as KERBIN ORBITAL BASE ALPHA)

Took me a while to build it but it was worth it. I was supposed to add more parts but Lag became an Issue. I originally planned to add Fuel Tanks, Interplanetary Crafts docked to my station, a Large Communications Satellite, Living Sections and Solar Panels. (Plus much more)

Please check my Company Page, KRAKEN Technologies (just click my signature picture of the KRAKEN). Lot's of crafts there, complete from Tanks, Naval Ships, Aircrafts/Planes, Starships (Battlecraft) and Other Special Crafts and tell me what you think.

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UmabAub.jpg

eWWHhU1.jpg

IKCOQJ7.jpg

Complete Album During assembly: God it was tricky!

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Zaminovar: Why the heck would you need lifters of that size?!? Those modules look like they couldn't possibly be over 36 tons! Those lifters look capable of over 300 tons!

It's my heavyweight lifter, Instead of designing different rockets according to their size and payload. I made a one time design that could be used for anything. I made it back when there was no new rocket parts, so for me that was largest that could build but still stable and enough without any lag issues. It could carry anything, I made a variant that could send things to Ealoo and back.

Plus I was supposed to carry Full Fuel tanks and other heavy things too. Unfortunately Lag got me eventually so what I ended up with is the main structure. Looks good though.

I originally designed it to carry the station in one go but it didn't workout because of lag and my game crashes

Edited by Zamovinar
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Lengas Orbital, a station I've just put into orbit at ~285km.

http://i.imgur.com/3lcEGT5.png

The torus has room for 96, though I'll never have that many up there. The rear section has room for 6; 4 in the hitchhiker and 2 in the lab.

http://i.imgur.com/BAeH5XD.png

This station isn't meant to just be a station, though. The torus can be used as part of a ship (hence the green/red nav lights), and the rear service section has another docking port that can enable further expansion or the connection of a drive module to move a pre-built station to another world. This particular station will remain around Kerbin, as I've redesigned the service section.

http://i.imgur.com/EmAkXeY.png

Yes, I did set it spinning for this docking. Yes, I managed to dock it, even despite the shuttle having a misalignment of RCS and the docking port. That was... interesting...

I see rings are all the rage these days! A few things I've found out might help you, though. First, you can get rid of those ugly gaps if you find a consistent way of moving the pieces with the translation gizmo, by rotating the whole station so you always put the new part with the same initial orientation. Also, you can get 5º rotation increments on the rotation gizmo by pressing SHIFT while using it. And to top it off, you don't really need to only use crew pods, fuel tanks make for a useful depot, that can almost launch itself if you add a rocket:

bsO2EKw.png

Also, with that docking you proved why the supposedly complicated docking maneuver from the Interstellar movie is pretty much trivial. They should have done it on the edge of the spinning ring instead, that takes precision and is much more dramatic. The other day I actually saw it done in Ender's game, only as a matter of routine...

Rune. Never mind aerodynamics.

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-snip-

It was your Von Braun torus that made me want to put one up into orbit, actually :)

I did have a little go at removing those gaps, but I didn't put much effort into it, so I'm going to revise that. As for the SHIFT function, well, I actually picked that up off the same guy you picked it up from, so I tested it out for this build. Very useful. Also, I suppose I could use fuel tanks, but I prefer to think that my Kerbals could actually walk throughout the entirety of the torus without being stopped by bulkheads. Besides, given the design I've conjured up, I might actually go for something like the Orbis from Elite: Dangerous (just not as big...), which would suggest putting the fuel tanks (et al) along the central column thingy:

orbis-spacestation-2.jpg

...Yeah, I'm gonna make a mini Orbis. Back later :P

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It was your Von Braun torus that made me want to put one up into orbit, actually :)

I did have a little go at removing those gaps, but I didn't put much effort into it, so I'm going to revise that. As for the SHIFT function, well, I actually picked that up off the same guy you picked it up from, so I tested it out for this build. Very useful. Also, I suppose I could use fuel tanks, but I prefer to think that my Kerbals could actually walk throughout the entirety of the torus without being stopped by bulkheads. Besides, given the design I've conjured up, I might actually go for something like the Orbis from Elite: Dangerous (just not as big...), which would suggest putting the fuel tanks (et al) along the central column thingy:

https://elitejinja.files.wordpress.com/2014/06/orbis-spacestation-2.jpg

...Yeah, I'm gonna make a mini Orbis. Back later :P

That guy saved both our lives. I sure gave him rep for it! Anyhow, rings are kind of addictive, but I'm stopping here:

q3djcp3.png

I went with a 15º increment, but longer sections, so I get low part count but a 30m radius (which means 1G at 6 RPMs). 91 parts on the pad, 70 when you ditch the extra tankage and the big rocket. Circularized on RCS with a handy stack of coins on 'H' in order to get rid of any orbital debris. 10,000 fuel unit capacity, 1,050 monoprop (almost perfect round numbers!), and since they are so low density tanks, I roleplay that they have internal corridors for the kerbals to go on a run around the station. That, or the wet workshop model, but mostly, this thing has around two orange tanks, so game-wise it is a monolithic fuel depot at 70 parts. Extremely CPU-friendly! And of course, it can dock to itself in rows or be spaced with, say, more orange tanks.

Rune. I think I can't do better. Until I have the next idea, that is.

Edited by Rune
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It was your Von Braun torus that made me want to put one up into orbit, actually :)

I did have a little go at removing those gaps, but I didn't put much effort into it, so I'm going to revise that. As for the SHIFT function, well, I actually picked that up off the same guy you picked it up from, so I tested it out for this build. Very useful. Also, I suppose I could use fuel tanks, but I prefer to think that my Kerbals could actually walk throughout the entirety of the torus without being stopped by bulkheads. Besides, given the design I've conjured up, I might actually go for something like the Orbis from Elite: Dangerous (just not as big...), which would suggest putting the fuel tanks (et al) along the central column thingy:

https://elitejinja.files.wordpress.com/2014/06/orbis-spacestation-2.jpg

...Yeah, I'm gonna make a mini Orbis. Back later :P

That is BEAUTIFUL is it KSP?

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