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One of my stations is suddenly crashing the game upon loading it. Log file included.


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For some reason, my stations around the Mun is suddenly making the game crash upon switching to it. It almost fully loads but crashes to desktop just as the kerbal portraits begin to load.  Any idea what's going on here?

Full log can be found here.

Last lines in log before crash:

[LOG 23:09:50.236] Unpacking Mun Space Station
[LOG 23:09:50.248] [DR:76154] MDR:dockingPort2:1876409843.doSetup(): joint null
[LOG 23:09:50.251] [DR:76154] [DockingStateChecker] loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DockRotate\PluginData\DockingStateChecker.cfg
[LOG 23:09:50.257] [DR:76154] [DockingStateChecker] loaded
DockingStateChecker:
	NodeState:state=Ready:hasJoint=False:isSameVessel=False
	NodeState:state=Acquire:hasJoint=False:isSameVessel=False
	NodeState:state=Acquire (dockee):hasJoint=False:isSameVessel=False
	NodeState:state=Disengage:hasJoint=False:isSameVessel=False
	NodeState:state=Disabled:hasJoint=False:isSameVessel=False
	NodeState:state=Docked (docker):hasJoint=True:isSameVessel=False
	NodeState:state=Docked (dockee):hasJoint=True:isSameVessel=False
	NodeState:state=Docked (dockee):hasJoint=True:isSameVessel=True
	NodeState:state=Docked (same vessel):hasJoint=True:isSameVessel=True
	NodeState:state=PreAttached:hasJoint=True:isSameVessel=False
	NodeState:state=PreAttached:hasJoint=False:isSameVessel=False
	JointState:hostState=PreAttached:targetState=PreAttached:isSameVessel=False
	JointState:hostState=Docked (docker):targetState=Docked (dockee):isSameVessel=False
	JointState:hostState=Docked (dockee):targetState=Docked (docker):isSameVessel=False
	JointState:hostState=Docked (same vessel):targetState=Docked (dockee):isSameVessel=True
	JointState:hostState=Docked (dockee):targetState=Docked (dockee):isSameVessel=False:hostFixTo=Docked (docker)
	JointState:hostState=Docked (same vessel):targetState=Docked (dockee):isSameVessel=False:hostFixTo=Docked (docker)
	JointState:hostState=Docked (docker):targetState=Docked (same vessel):isSameVessel=False:targetFixTo=Docked (dockee)
	JointState:hostState=Docked (dockee):targetState=Docked (same vessel):isSameVessel=False:targetFixTo=Docked (docker)
	JointState:hostState=Disengage:targetState=Disengage:isSameVessel=False:hostFixTo=Docked (docker):targetFixTo=Docked (dockee)
	JointState:hostState=Docked (docker):targetState=Ready:isSameVessel=False:targetFixTo=Docked (dockee)
	JointState:hostState=Docked (same vessel):targetState=Ready:isSameVessel=True:targetFixTo=Docked (dockee)

[LOG 23:09:50.257] [DR:76154] MDR:dockingPort2:2156342841.doSetup(): joint null
[LOG 23:09:50.259] [DR:76154] JointMotion.get(): created JM:-2975206:dockingPortLarge:758673474>dockingPortLarge:1373742506
[LOG 23:09:50.260] [DR:76154] MDR:dockingPortLarge:758673474.doSetup(): joint PJ:-2934732:dockingPortLarge:758673474>dockingPortLarge:1373742506
[LOG 23:09:50.260] [DR:76154] MDR:dockingPortLarge:1373742506.doSetup(): joint PJ:-2934732:dockingPortLarge:758673474>dockingPortLarge:1373742506
[ERR 23:09:50.289] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 23:09:50.289] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 23:09:50.289] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 23:09:50.289] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 23:09:50.291] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 23:09:50.291] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )

[ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )

[LOG 23:09:50.299] recalculating orbit for liquidEngine2-2.v2 (Mun Space Station): Mun ( Update mode TRACK_Phys )
rPos: [106516.991841733, -3.8470270417165, -215295.625255634]   rVel: [466.896783437751, -0.0278709337121526, 230.700468942071] |520.783365259873|
[LOG 23:09:50.299] recalculated orbit for liquidEngine2-2.v2 (Mun Space Station): Sun ( UT: 9425241.2869994 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 23:09:50.300] [SpaceAge] OnSOIChanged(<'Mun', 'Sun', 'Mun Space Station'>)
[LOG 23:09:50.305] Look rotation viewing vector is zero
[LOG 23:09:50.305] Look rotation viewing vector is zero
[LOG 23:09:50.311] Look rotation viewing vector is zero
[LOG 23:09:50.311] Look rotation viewing vector is zero
[LOG 23:09:50.311] Look rotation viewing vector is zero
[LOG 23:09:50.311] Look rotation viewing vector is zero
[LOG 23:09:50.313] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 23:09:50.313] Vessel liquidEngine2-2.v2 (Mun Space Station) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[ERR 23:09:50.313] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1"

[ERR 23:09:50.313] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4/hinge5/solar5"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4/hinge5/solar5"

[ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "liquidEngine2-2.v2 (Mun Space Station)/model/ReStock/Assets/Engine/restock-engine-poodle-2(Clone)/engines-1-10-poodle/Poodle/B_Poodle_Common/Poodle_Gimbal/COLLIDER_P_NOZZ"

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[LOG 23:09:50.317] Look rotation viewing vector is zero
[LOG 23:09:50.317] Look rotation viewing vector is zero
[ERR 23:09:50.319] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[LOG 23:09:50.321] Look rotation viewing vector is zero
[ERR 23:09:50.326] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[LOG 23:09:50.326] [UIMasterController]: ShowUI
[LOG 23:09:50.326] Mun: Resetting
[LOG 23:09:50.326] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Mun-Dust) OnSphereInactive
[LOG 23:09:50.326] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Mun-glow) OnSphereInactive
[LOG 23:09:50.326] [EVE CloudsManager]: Clouds2D is now SCALED
[ERR 23:09:50.335] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440)

[ERR 23:09:50.336] [BetterBurnTime] (ArithmeticException) Function does not accept floating point Not-a-Number values.:   at System.Math.Sign (System.Double value) [0x00034] in <9577ac7a62ef43179789031239ba8798>:0 
  at BetterBurnTime.AtmosphereTracker.CalculateTimeAtAltitude (Vessel vessel, System.Double targetAltitude, System.Double maxTimeToTransition) [0x0002b] in <71649f67204e44e7970ea5c3a77170bb>:0 
  at BetterBurnTime.AtmosphereTracker.CalculateEntryTime (Vessel vessel, System.String& verb) [0x00063] in <71649f67204e44e7970ea5c3a77170bb>:0 
  at BetterBurnTime.AtmosphereTracker.CalculateTimeAtTransition (Vessel vessel, System.String& verb) [0x00021] in <71649f67204e44e7970ea5c3a77170bb>:0 
  at BetterBurnTime.AtmosphereTracker.Recalculate () [0x00066] in <71649f67204e44e7970ea5c3a77170bb>:0 
  at BetterBurnTime.AtmosphereTracker.LateUpdate () [0x00017] in <71649f67204e44e7970ea5c3a77170bb>:0 

[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
[WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!

 

Edited by DougS2K
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