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DougS2K

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  1. Thanks for the info. I'll give that a try later. I didn't realized there was another scaling option other then the default one in the game.
  2. Fantastic mod. One suggestion. Any chance of making this mod scaleable? Playing at 1440p and it seems just a little big on screen. K2-D2 seems to have the scaling just right IMO.
  3. Ahh that makes sense. Thanks.
  4. Amazing mod! I just started playing again now that the science update is out and Mechjeb or similar is the first thing I was looking for. K2-D2 seems to fit the bill nicely! Big thanks for your work. I do have one question though. What does the s button do next to the settings button? I thought it would stick the window in place but it doesn't seem to do anything.
  5. For some reason, my stations around the Mun is suddenly making the game crash upon switching to it. It almost fully loads but crashes to desktop just as the kerbal portraits begin to load. Any idea what's going on here? Full log can be found here. Last lines in log before crash: [LOG 23:09:50.236] Unpacking Mun Space Station [LOG 23:09:50.248] [DR:76154] MDR:dockingPort2:1876409843.doSetup(): joint null [LOG 23:09:50.251] [DR:76154] [DockingStateChecker] loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DockRotate\PluginData\DockingStateChecker.cfg [LOG 23:09:50.257] [DR:76154] [DockingStateChecker] loaded DockingStateChecker: NodeState:state=Ready:hasJoint=False:isSameVessel=False NodeState:state=Acquire:hasJoint=False:isSameVessel=False NodeState:state=Acquire (dockee):hasJoint=False:isSameVessel=False NodeState:state=Disengage:hasJoint=False:isSameVessel=False NodeState:state=Disabled:hasJoint=False:isSameVessel=False NodeState:state=Docked (docker):hasJoint=True:isSameVessel=False NodeState:state=Docked (dockee):hasJoint=True:isSameVessel=False NodeState:state=Docked (dockee):hasJoint=True:isSameVessel=True NodeState:state=Docked (same vessel):hasJoint=True:isSameVessel=True NodeState:state=PreAttached:hasJoint=True:isSameVessel=False NodeState:state=PreAttached:hasJoint=False:isSameVessel=False JointState:hostState=PreAttached:targetState=PreAttached:isSameVessel=False JointState:hostState=Docked (docker):targetState=Docked (dockee):isSameVessel=False JointState:hostState=Docked (dockee):targetState=Docked (docker):isSameVessel=False JointState:hostState=Docked (same vessel):targetState=Docked (dockee):isSameVessel=True JointState:hostState=Docked (dockee):targetState=Docked (dockee):isSameVessel=False:hostFixTo=Docked (docker) JointState:hostState=Docked (same vessel):targetState=Docked (dockee):isSameVessel=False:hostFixTo=Docked (docker) JointState:hostState=Docked (docker):targetState=Docked (same vessel):isSameVessel=False:targetFixTo=Docked (dockee) JointState:hostState=Docked (dockee):targetState=Docked (same vessel):isSameVessel=False:targetFixTo=Docked (docker) JointState:hostState=Disengage:targetState=Disengage:isSameVessel=False:hostFixTo=Docked (docker):targetFixTo=Docked (dockee) JointState:hostState=Docked (docker):targetState=Ready:isSameVessel=False:targetFixTo=Docked (dockee) JointState:hostState=Docked (same vessel):targetState=Ready:isSameVessel=True:targetFixTo=Docked (dockee) [LOG 23:09:50.257] [DR:76154] MDR:dockingPort2:2156342841.doSetup(): joint null [LOG 23:09:50.259] [DR:76154] JointMotion.get(): created JM:-2975206:dockingPortLarge:758673474>dockingPortLarge:1373742506 [LOG 23:09:50.260] [DR:76154] MDR:dockingPortLarge:758673474.doSetup(): joint PJ:-2934732:dockingPortLarge:758673474>dockingPortLarge:1373742506 [LOG 23:09:50.260] [DR:76154] MDR:dockingPortLarge:1373742506.doSetup(): joint PJ:-2934732:dockingPortLarge:758673474>dockingPortLarge:1373742506 [ERR 23:09:50.289] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 23:09:50.289] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 23:09:50.289] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 23:09:50.289] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 23:09:50.291] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 23:09:50.291] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.297] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) [ERR 23:09:50.298] C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(924) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. ) [LOG 23:09:50.299] recalculating orbit for liquidEngine2-2.v2 (Mun Space Station): Mun ( Update mode TRACK_Phys ) rPos: [106516.991841733, -3.8470270417165, -215295.625255634] rVel: [466.896783437751, -0.0278709337121526, 230.700468942071] |520.783365259873| [LOG 23:09:50.299] recalculated orbit for liquidEngine2-2.v2 (Mun Space Station): Sun ( UT: 9425241.2869994 ) rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] [LOG 23:09:50.300] [SpaceAge] OnSOIChanged(<'Mun', 'Sun', 'Mun Space Station'>) [LOG 23:09:50.305] Look rotation viewing vector is zero [LOG 23:09:50.305] Look rotation viewing vector is zero [LOG 23:09:50.311] Look rotation viewing vector is zero [LOG 23:09:50.311] Look rotation viewing vector is zero [LOG 23:09:50.311] Look rotation viewing vector is zero [LOG 23:09:50.311] Look rotation viewing vector is zero [LOG 23:09:50.313] setting new dominant body: Sun FlightGlobals.mainBody: Sun [LOG 23:09:50.313] Vessel liquidEngine2-2.v2 (Mun Space Station) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] [ERR 23:09:50.313] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1" [ERR 23:09:50.313] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4/hinge5/solar5" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "solarPanelOX10L/model/ReStock/Assets/Electrical/restock-ox-10l(Clone)/sunParent/rotator/sunPivot/bar/hinge1/solar1/hinge2/solar2/hinge3/solar3/hinge4/solar4/hinge5/solar5" [ERR 23:09:50.314] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "liquidEngine2-2.v2 (Mun Space Station)/model/ReStock/Assets/Engine/restock-engine-poodle-2(Clone)/engines-1-10-poodle/Poodle/B_Poodle_Common/Poodle_Gimbal/COLLIDER_P_NOZZ" [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.315] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.316] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [LOG 23:09:50.317] Look rotation viewing vector is zero [LOG 23:09:50.317] Look rotation viewing vector is zero [ERR 23:09:50.319] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [LOG 23:09:50.321] Look rotation viewing vector is zero [ERR 23:09:50.326] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [LOG 23:09:50.326] [UIMasterController]: ShowUI [LOG 23:09:50.326] Mun: Resetting [LOG 23:09:50.326] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Mun-Dust) OnSphereInactive [LOG 23:09:50.326] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Mun-glow) OnSphereInactive [LOG 23:09:50.326] [EVE CloudsManager]: Clouds2D is now SCALED [ERR 23:09:50.335] Screen position out of view frustum (screen pos 1039.000000, 560.000000) (Camera rect 0 0 2560 1440) [ERR 23:09:50.336] [BetterBurnTime] (ArithmeticException) Function does not accept floating point Not-a-Number values.: at System.Math.Sign (System.Double value) [0x00034] in <9577ac7a62ef43179789031239ba8798>:0 at BetterBurnTime.AtmosphereTracker.CalculateTimeAtAltitude (Vessel vessel, System.Double targetAltitude, System.Double maxTimeToTransition) [0x0002b] in <71649f67204e44e7970ea5c3a77170bb>:0 at BetterBurnTime.AtmosphereTracker.CalculateEntryTime (Vessel vessel, System.String& verb) [0x00063] in <71649f67204e44e7970ea5c3a77170bb>:0 at BetterBurnTime.AtmosphereTracker.CalculateTimeAtTransition (Vessel vessel, System.String& verb) [0x00021] in <71649f67204e44e7970ea5c3a77170bb>:0 at BetterBurnTime.AtmosphereTracker.Recalculate () [0x00066] in <71649f67204e44e7970ea5c3a77170bb>:0 at BetterBurnTime.AtmosphereTracker.LateUpdate () [0x00017] in <71649f67204e44e7970ea5c3a77170bb>:0 [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored! [WRN 23:09:50.337] Attempt to set pitch to infinite value from script ignored!
  6. My bad for posting in the wrong thread. I actually had both threads open when I was searching for a solution and must have posted in the wrong one. It was late here at the time. Thanks for clarifying those lines, I guess I misinterpreted them. I'll try posting in the other thread. Edit* I think I've figured out the problem. I'm using Stockalike Station Parts Expansion Redux which has changes to these parts and that's what I believe is causing the issue.
  7. So this mod is fantastic but I've noticed some of my crewable parts are not functioning as intended such as cupola, hitchhiker, and science lab. Upon further investigation I see notes about an issue while using restock in the IndicatorLights_ReStock.cfg file that mention about duplicate parts. I assume this is the issue. The info is a little confusing to me as someone that is not familiar with this process. I have Indicatorlights, Indicatorlightscommunityexstensions, restock, and restock plus installed. Now my question is how exactly do I go about resolving this to have the indicator lights appear on these parts? It talks about deleting redundant model nodes but I'm not sure exactly how to do that.
  8. The worst part is that I actually did. haha I just didn't realize I had to switch vessels in order for it to move. It's a little unclear that movement won't happen until then and I assumed it was like Mechjeb's implementation, in which you could see it move while it's still the active vessel. That being said, this mod is fantastic and I'm a little disappointed it took me this long to come across it. This mod would of saved a lot of time with rovers but I still have places to explore so it will get it's use now.
  9. Well if that's the case then I am just an idiot. haha I thought it would start to move right from the get go and didn't realize I have to actually switch from the vessel. My bad and thanks for pointing that out.
  10. Hmm ok then it's something on my end. I've tried this on two different rovers and while I can make a waypoint and have the mod activate, my rovers won't actually move. The mod seems to work in every regard except the actual movement part which is strange.
  11. Will this mod work with 1.4.3? I've installed it and tried it but it doesn't seem to be working. Not sure if it's a mod conflict or just not supported on 1.4.3.
  12. Well don't I feel foolish now. haha I totally forgot about changing resource type in VAB and when it's deployed. Guess I've been away from the game too long. I still wonder why it got reverted to dirt on Minmus in the first place but at least it's back to Gypsum now. Thanks for the help guys.
  13. Recently start playing my old save in KSP on 1.4.3 and noticed now that the pulse drill for my Minmus base and all the USI drills in the SPH and VAB only show them as being able to produce dirt. My base relied on mining Gypsum but I can only mine dirt now for some reason. Is this this an intended change since I built this base in 1.3 or am I missing something? I have latest version of all USI mods according to CKAN and couldn't find any info here when I searched so I'm a little puzzled. Any help?
  14. I'm in the same boat. Love the mod but it's like I'm playing with my eyes closed even with ambient lighting maxed out. Had to uninstall it to save my sanity. haha
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