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Fps drops when on Kerbin or any celestial body is in view. Gets worse the denser the atmosphere is, so my suspect is scatterer.


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In the main menu I get ~300fps (with a 300Hz screen), and in "Space Center" view, I get ~140fps. When in a craft on Kerbin surface/flying trough Kerbin atmosphere I get ~30fps, and when in Kerbin orbit, with camera pointed away from Kerbin I get ~65fps, and when looking at Kerbin I get ~50fps

When near Mun, I get 100fps when looking away/85fps when looking at the Mun, so I'm thinking it has to do something with either Scatterer or AVP's atmosphere components

Near Eve it's 60fps looking away/~43fps looking at. 

Thing is, I'd be more than happy with these FPS' if I didn't get 100+ yesterday

Specs:

Ryzen 9 6900HX

RTX 3070 Ti Mobile

16GB 4800Mhz RAM

(Visual) Mods:

AVP with 8k textures

DE_IVA Extension

EVE Redux (as AVP dependency)

Parallax

Scatterer

TUFX (default profile)

Waterfall

Settings:

Terrain detail: High;    Terrain Scatters True;    (Terrain) Scatterer Density: 100%

Render Quality: Fantastic;    Texture Quality: Full Res;    Aerodynamic FX Quality: Normal;    Reflection Refresh mode: Every frame;    Reflection Texture resolution: 2048;    Terrain Shader Quality: High

Resolution: 1920x1080;    Anti-Aliasing: 8x;    V-sync: Every second V-blank;    Frame Limit: Default (Changing  it doesn't do anything);    Pixel Light count: 64;     Shadows Cascades: 4

Mod settings:

Scatterer: High;    Kopernicus: All default

Again, I'd be happy with these FPS' if yesterday they weren't some 70fps higher

Edited by Thundrevv
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