Jump to content

what did the kraken do to me on Eve?


fommil

Recommended Posts

I think I got bit my the Kraken on Eve.

I designed an ascent vehicle that was able to go from sealevel to orbit, tested many times with debug mode and "set position".

But when I actually got the vehicle there, did my surface ops, and took off, it behaved very differently. The first stage is propellor based and I just didn't have the level of control that was designed in, stability was a really big problem. To test my sanity, I used the debug "set position" yet again with exactly the same craft (even down to the inventory of every kerbal and storage container) and checked every part and every resource (and especially to ensure raw/pitch/roll matched my design, because I needed to do some messing with that to get there), and the cheating craft still behaved as I previously tested but NOT as I was seeing with the real one.

Is there any way to figure out what the Kraken did to my craft? I'm guessing it's offset some part during the landing (which is always brutal on Eve) in a way that isn't visible. Is this a known kind of Kraken attack?

One small detail that gives me pause is that "control from here" on my pod and my docking port give exactly the same readout when switching between them normally. But in the landed craft, switching between them rotates the navball by a very slight amount. Suggesting something is out of place. Engineer EVA can rotate it slightly but the slight misalignment seems to be more fine grained than even the engineer can rotate.

Edited by fommil
Link to comment
Share on other sites

Turn off all the autostruts you can, these can sometimes bend the vessel out of shape if they shift in flight e.g. if the heaviest part becomes lighter, when you come back to that vessel the autostruts recalculate and can cause issues.

If that doesn’t work, I say use the new craft you cheated over and not the old, broken one; Eve is difficult enough without glitches making it harder still.

Link to comment
Share on other sites

9 hours ago, jimmymcgoochie said:

Turn off all the autostruts you can

a solid plan, thank you. Unfortunately, it didn't make any difference.

I'm going to send a rescue party. What is more fun than 3 stranded kerbals and a broken spaceship? 3 stranded kerbals and 2 broken shapeships!

Link to comment
Share on other sites

11 minutes ago, Jack Joseph Kerman said:

I meant that activating non-physical warp while landed

Maybe it was already too late for me and I'd saved and reloaded, but time warp even when landed gives me explosions. I have to get to over 1km with an EVA before I can make my Kerbals do the time warp run.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...