Catto Posted April 14, 2022 Share Posted April 14, 2022 Bunpy Quote Link to comment Share on other sites More sharing options...
Jefftheguyperson Posted April 18, 2022 Share Posted April 18, 2022 On 4/11/2022 at 9:03 PM, Gameslinx said: Kerbin is almost done. I've made some huge optimizations to how the geometry is rendered and now I've managed to get a much better density of objects. Technical stuff below, but the picture first! Ironically, I was limited by draw calls which this scatter system is supposed to reduce. Before the above optimizations, foliage was being rendered on a per-quad basis - each quad being its own draw call. Now I've rewritten part of the compute shader responsible for culling so that it combines every object's position from every quad and writes them to a single buffer which is used to render from. This took a scene with much less foliage than the one above from ~110 FPS to 160+ with a significant CPU usage reduction. Safe to say, it was worth the effort! Wow. There's no way this is actually Kerbal Space Program 1! Also, how did you learn how to do all this? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 18, 2022 Author Share Posted April 18, 2022 22 minutes ago, Jefftheguyperson said: Also, how did you learn how to do all this? Everything I have learnt has been through articles online and various other github projects where I've been able to see how other people's code works. From there I've pretty much learned how to do everything myself over the last few years. The unity documentation is a really good place to start. Some people here on the forums have also been really helpful Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted April 19, 2022 Share Posted April 19, 2022 I don't know if this is just a me issue, but for some reason it dose not recognize stock textures Log picture: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 20, 2022 Author Share Posted April 20, 2022 (edited) 4 hours ago, The_Arcitect said: I don't know if this is just a me issue, but for some reason it dose not recognize stock textures Can you try reinstalling? It looks like Kopernicus hasn't been installed properly from your screenshot but all the relevant folders are there in your GameData Edited April 20, 2022 by Gameslinx Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 20, 2022 Share Posted April 20, 2022 How do i Uninstall parallax?? Quote Link to comment Share on other sites More sharing options...
Garuda Posted April 20, 2022 Share Posted April 20, 2022 Has there been a cause figured out for this yet? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 20, 2022 Author Share Posted April 20, 2022 1 hour ago, Garuda said: Has there been a cause figured out for this yet? Disable or enable scatterer's depth buffer mode setting to resolve this. I can't remember which setting it's supposed to be set to. Also ensure merge depth pre-pass is disabled Quote Link to comment Share on other sites More sharing options...
Deimosksp Posted April 21, 2022 Share Posted April 21, 2022 (edited) Parallax is poggers as soon as you install it you instantly never play without it As soon as i got my RTX 2060 i full forced parallax Edited April 21, 2022 by Deimosksp Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 22, 2022 Share Posted April 22, 2022 please help i uninstalled parralax reinstalled ksp and my textures are still broke, how fix? https://imgur.com/a/bjEUPW9 Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted April 22, 2022 Share Posted April 22, 2022 3 hours ago, donnager fan said: please help i uninstalled parralax reinstalled ksp and my textures are still broke, how fix? https://imgur.com/a/bjEUPW9 read in the message history of this forum, I had a similar problem and explained how I fixed it, other fixes will be present in the message history. Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 22, 2022 Share Posted April 22, 2022 6 hours ago, darkplasmaray said: read in the message history of this forum, I had a similar problem and explained how I fixed it, other fixes will be present in the message history. look, i just want to fix my water and uninstall parallax just please? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 22, 2022 Author Share Posted April 22, 2022 1 hour ago, donnager fan said: look, i just want to fix my water and uninstall parallax just please? Your textures are fine. That is what the game looks like without Parallax installed. Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 22, 2022 Share Posted April 22, 2022 sorry, i fixed the water ig im just an idiot Quote Link to comment Share on other sites More sharing options...
CatKing1179 Posted April 24, 2022 Share Posted April 24, 2022 For some reason the displacement is not working Log link: https://www.mediafire.com/file/dy6vozbn5uwjfzk/KSP.log/file Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted April 24, 2022 Share Posted April 24, 2022 Based on the pictures you've shown for the next update to the mod, I'm very excited about it, seeing trees and grass, (hopefully other formations on other bodies too!) do you have any idea roughly when you'll be ready to release it? Also, if I start a new ksp campaign now with the current version of parallax, when you update it, will that updated version work with my current save? Or will I have to start my game over? Cheers Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 24, 2022 Author Share Posted April 24, 2022 1 hour ago, CatKing1179 said: For some reason the displacement is not working I require your settings.cfg folder (terrain shader quality must be set to 3, or Ultra in the main menu. Your terrain quality must also be set to high in the main menu) 30 minutes ago, darkplasmaray said: if I start a new ksp campaign now with the current version of parallax, when you update it, will that updated version work with my current save? Or will I have to start my game over? Cheers You can use an existing save Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 24, 2022 Share Posted April 24, 2022 I can't wait either for the new update with foliage! It's ready when it's ready, I guess, but a rough ETA would be awesome, too. So, which plants will be on the Mun ? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 24, 2022 Author Share Posted April 24, 2022 7 minutes ago, FasterThanFlourite said: I can't wait either for the new update with foliage! It's ready when it's ready, I guess, but a rough ETA would be awesome, too. So, which plants will be on the Mun ? I can't really give an ETA because I'm working through some bugs slowly. One I've solved those, I can give a better estimate Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted April 25, 2022 Share Posted April 25, 2022 Let's say that, for example, I don't want the Eve foliage in my install when the next update rolls around, How easy will it be to get rid of Eve's scatter? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 25, 2022 Author Share Posted April 25, 2022 4 hours ago, MoeKitsune said: Let's say that, for example, I don't want the Eve foliage in my install when the next update rolls around, How easy will it be to get rid of Eve's scatter? You'll have the option to disable all the scatters (which means every planet), or you'd need to delete the config for Eve Quote Link to comment Share on other sites More sharing options...
winterblast4 Posted April 25, 2022 Share Posted April 25, 2022 On 4/11/2022 at 6:03 PM, Gameslinx said: Kerbin is almost done. I've made some huge optimizations to how the geometry is rendered and now I've managed to get a much better density of objects. Technical stuff below, but the picture first! Ironically, I was limited by draw calls which this scatter system is supposed to reduce. Before the above optimizations, foliage was being rendered on a per-quad basis - each quad being its own draw call. Now I've rewritten part of the compute shader responsible for culling so that it combines every object's position from every quad and writes them to a single buffer which is used to render from. This took a scene with much less foliage than the one above from ~110 FPS to 160+ with a significant CPU usage reduction. Safe to say, it was worth the effort! Holy that looks amazing! I'm kind of new to this mod, what is the scatter system? Also can't wait for this, definitely gonna consider donating to support this! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 25, 2022 Author Share Posted April 25, 2022 19 minutes ago, winterblast4 said: Holy that looks amazing! I'm kind of new to this mod, what is the scatter system? In the settings page on the main menu you can enable what's called "terrain scatters" which allows trees and rocks to show up on Kerbin and the various other planets. That's what I've been calling the existing "Scatter system". I'm developing something that does the same job, but much better than what we currently have - A way to place thousands of objects on the planet around the craft Quote Link to comment Share on other sites More sharing options...
Just a random person Posted April 27, 2022 Share Posted April 27, 2022 How is the performance of the foliage update compared to the current parallax? Will it fry my computer? Quote Link to comment Share on other sites More sharing options...
Jovzin Posted April 27, 2022 Share Posted April 27, 2022 One thing if I may ask. Do I need to download the Parallax Stock textures if I am using visual mod such as AVP ? Quote Link to comment Share on other sites More sharing options...
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