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[Plugin, Part, 0.17] MechSAS controllable SAS for Mechjeb


Luke321

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This SAS module adds tourque to your craft by key input and is also controllable by Mechjeb.

So no more adding RCS to some small satellite for mechjeb control.

It also gives additional torque for large crafts.

It's my first plugin so please give me feedback, if it's to powerful or when you find any bugs.

Have fun!

now with right-click toggle for lower power, useful for very tiny crafts.

now with customizable torque in the part.cfg

https://www.dropbox.com/s/55brt6yynttcvv5/MechSAS.zip

Mechjeb is needed!

short how to video to show off its features:

http://www.youtube.com/watch?v=CcAPkgYwlDI&feature=youtu.be

add:

MODULE {

name = MechSAS

mintorque = 1

maxtorque = 5

}

in the part.cfg of any part under the // --- standard part parameters --- to add MECHSAS functionality

mintorque is for the lowtorque mode

maxtorque is the standard torque of the part

Edited by Luke321
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I already posted it on the mechjeb suggestions page!

Right now it searches for mechjebs in the vessel and modifies some values so mechjeb knows that there is tourque available and actually acts,

this could be avoided by making mechjeb able to realize the part itself (which is about 3 lines of code ^^)

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I used it to land the small Cart plugin rover only with the engines from the mechjebpod 2, works perfectly altough you need 1 additional stage for the deorbit burn.

Edited by Luke321
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First off, let me say that this plugin has been one of the things that MechJeb has been missing for a LONG time now!!!

Secondly, an explanation of how to adapt an existing SAS module to work with this plugin would be very helpful to me, because I want to make the SAS modules from other addons work like the one included in this mod, so that I can use them for the attitude-control component of unmanned probes that I plan to launch several-at-a-time on a single rocket (detailed below).

I call the unmanned probes I hope to launch with this method "Miniature Intelligent Nerva-Engined Reconnaissance Vehicle Automatons", or MINERVA probes, for short.

My ultimate goal for the probes is to land one at every single point of interest in the Kerbol system. This includes Munoliths, the second KSP, and any other "oddities" (Mun Arches, the "face", the "dead kraken" the "pyramid", etc.)

In v0.16, I had started doing this, but when 0.17 came out, I pretty much gave up, as the new planets require rockets that are significantly larger than the ones I was using to "pepper" Kerbin, the Mun, and Minmus with probes, pushing the "finish line" over the horizon for me.

Now that I see what this plugin is capable of, I want to start again, as the finish line seems to be within sight once again!

Edited by SciMan
new version of addon
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Hey there,

I'm currently doing exactly the same thing ^^

http://kerbalspaceprogram.com/forum/showthread.php/23174-0-17-MechJeb-Explorer-MKII-%28interplanetary%29

this is the base of my operation, I add 6 cart rover to it to explore every moon and planet out there which looks like this...

o49AC.jpg

to add the functionality of my addon to another part simple add the following to the part.cfg

MODULE {

name = MechSAS

}

I'm glad that you can finish your work now :) and I made that plugin for the exact same reason, make one large rocket and detach probes for landing!

Edited by Luke321
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awesome! any way i can change the amount of torque of a MechSAS enabled SAS module?

Another use I found for MechSAS, put a MechSAS and mechjeb on to any stage that usually ends up becoming space junk, and you can make it de-orbit itself! (so long as it has some fuel left that is) goodbye to the map display getting cluttered with spent stages!

Edit: hey wait, noticed you said "to another part" not just "to another SAS module", wonder if that means you might be able to stuff that line on to the end of a MechJeb part? that would mean that the MechJeb part would be able to act as its OWN MechSAS also! VERY cool idea, that (provided it works)

Edited by SciMan
had an idea
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