Luke321 Posted October 1, 2012 Share Posted October 1, 2012 (edited) This SAS module adds tourque to your craft by key input and is also controllable by Mechjeb.So no more adding RCS to some small satellite for mechjeb control.It also gives additional torque for large crafts.It's my first plugin so please give me feedback, if it's to powerful or when you find any bugs.Have fun!now with right-click toggle for lower power, useful for very tiny crafts.now with customizable torque in the part.cfghttps://www.dropbox.com/s/55brt6yynttcvv5/MechSAS.zipMechjeb is needed!short how to video to show off its features:http://www.youtube.com/watch?v=CcAPkgYwlDI&feature=youtu.beadd:MODULE { name = MechSAS mintorque = 1 maxtorque = 5}in the part.cfg of any part under the // --- standard part parameters --- to add MECHSAS functionalitymintorque is for the lowtorque modemaxtorque is the standard torque of the part Edited October 7, 2012 by Luke321 Link to comment Share on other sites More sharing options...
bimbo0099 Posted October 2, 2012 Share Posted October 2, 2012 Just briefly tested it, good job, working as intended :-) Going to further test it tomorrow and give a more detailed feedback.This should be included into mechjeb! Link to comment Share on other sites More sharing options...
Luke321 Posted October 2, 2012 Author Share Posted October 2, 2012 I already posted it on the mechjeb suggestions page!Right now it searches for mechjebs in the vessel and modifies some values so mechjeb knows that there is tourque available and actually acts,this could be avoided by making mechjeb able to realize the part itself (which is about 3 lines of code ^^) Link to comment Share on other sites More sharing options...
Tommygun Posted October 6, 2012 Share Posted October 6, 2012 I'll give this a try. I'm looking for a way to control that mini reentry capsule. Link to comment Share on other sites More sharing options...
Luke321 Posted October 6, 2012 Author Share Posted October 6, 2012 (edited) I used it to land the small Cart plugin rover only with the engines from the mechjebpod 2, works perfectly altough you need 1 additional stage for the deorbit burn. Edited October 6, 2012 by Luke321 Link to comment Share on other sites More sharing options...
Luke321 Posted October 6, 2012 Author Share Posted October 6, 2012 updated version, you can now right-click toggle the SAS for lower power, useful for very small crafts... Link to comment Share on other sites More sharing options...
SciMan Posted October 6, 2012 Share Posted October 6, 2012 (edited) First off, let me say that this plugin has been one of the things that MechJeb has been missing for a LONG time now!!! Secondly, an explanation of how to adapt an existing SAS module to work with this plugin would be very helpful to me, because I want to make the SAS modules from other addons work like the one included in this mod, so that I can use them for the attitude-control component of unmanned probes that I plan to launch several-at-a-time on a single rocket (detailed below).I call the unmanned probes I hope to launch with this method "Miniature Intelligent Nerva-Engined Reconnaissance Vehicle Automatons", or MINERVA probes, for short.My ultimate goal for the probes is to land one at every single point of interest in the Kerbol system. This includes Munoliths, the second KSP, and any other "oddities" (Mun Arches, the "face", the "dead kraken" the "pyramid", etc.)In v0.16, I had started doing this, but when 0.17 came out, I pretty much gave up, as the new planets require rockets that are significantly larger than the ones I was using to "pepper" Kerbin, the Mun, and Minmus with probes, pushing the "finish line" over the horizon for me.Now that I see what this plugin is capable of, I want to start again, as the finish line seems to be within sight once again! Edited October 6, 2012 by SciMan new version of addon Link to comment Share on other sites More sharing options...
Luke321 Posted October 6, 2012 Author Share Posted October 6, 2012 (edited) Hey there,I'm currently doing exactly the same thing ^^http://kerbalspaceprogram.com/forum/showthread.php/23174-0-17-MechJeb-Explorer-MKII-%28interplanetary%29this is the base of my operation, I add 6 cart rover to it to explore every moon and planet out there which looks like this...to add the functionality of my addon to another part simple add the following to the part.cfgMODULE { name = MechSAS}I'm glad that you can finish your work now and I made that plugin for the exact same reason, make one large rocket and detach probes for landing! Edited October 6, 2012 by Luke321 Link to comment Share on other sites More sharing options...
SciMan Posted October 7, 2012 Share Posted October 7, 2012 (edited) awesome! any way i can change the amount of torque of a MechSAS enabled SAS module?Another use I found for MechSAS, put a MechSAS and mechjeb on to any stage that usually ends up becoming space junk, and you can make it de-orbit itself! (so long as it has some fuel left that is) goodbye to the map display getting cluttered with spent stages!Edit: hey wait, noticed you said "to another part" not just "to another SAS module", wonder if that means you might be able to stuff that line on to the end of a MechJeb part? that would mean that the MechJeb part would be able to act as its OWN MechSAS also! VERY cool idea, that (provided it works) Edited October 7, 2012 by SciMan had an idea Link to comment Share on other sites More sharing options...
Luke321 Posted October 7, 2012 Author Share Posted October 7, 2012 (edited) I tested it with the mechjeb1m part, works without problems.I also added 2 parameters in the part.cfg see 1st post! Edited October 7, 2012 by Luke321 Link to comment Share on other sites More sharing options...
Lead_poisoning Posted October 8, 2012 Share Posted October 8, 2012 Absolutely beautiful. I was always frustrated with the way that MechJeb ignored SAS modules. Thanks for fixing it! Link to comment Share on other sites More sharing options...
Luke321 Posted October 9, 2012 Author Share Posted October 9, 2012 I'm glad you like it Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted October 9, 2012 Share Posted October 9, 2012 Make your own model! Like a radialy attached box! Link to comment Share on other sites More sharing options...
The Destroyer Posted October 9, 2012 Share Posted October 9, 2012 By the way, the Kerbal.net mod page still says its taken off for bug fixing. Link to comment Share on other sites More sharing options...
Luke321 Posted October 10, 2012 Author Share Posted October 10, 2012 The guys from kerbal.net keep ignoring my requests to reenable the site, I am working with CardBoardBoxProcessor on a model Link to comment Share on other sites More sharing options...
KoolBreeze420 Posted December 6, 2014 Share Posted December 6, 2014 The download is not functioning!!! Dropbox error Link to comment Share on other sites More sharing options...
mike9606 Posted December 6, 2014 Share Posted December 6, 2014 The download is not functioning!!! Dropbox errorHave you not noticed this is a 2 year old thread?! Link to comment Share on other sites More sharing options...
Master Tao Posted December 7, 2014 Share Posted December 7, 2014 Luke321 hasn't been on the forums in over two years and neither of the links in the OP work, so I'm closing this. Link to comment Share on other sites More sharing options...
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