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Inventory permanent parachute ?


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Hello.

Not sure if it is a mod that causes it, but even if I start my kerbal with no inventory it magically acquires Jet pack and parachute.
Also when I go out and pick up say repair kit, EVA science or even deployable part and then board any capsule it defaults to parachute and jet pack and override whatever I had. When I EVA they have parachute and Jet pack and other parts are lost.

I have mostly visual mods and only 1 part mod installed.
This is my mod list.
ceb4b9be773070da639e83bccf2f98cf.png?trs

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I solve this issue the other way around. 

I have a patch that eliminates all default inventory objects. Then the kerbals need to be equipped with the parts that they need for the missions they are going on either when they enter the vessel in the SPH/VAB, or the ship itself has an inventory locker of useful objects that might be needed that they can choose from. 

The patch is this:  NoKerbalInventory.cfg 

Spoiler
// Remove default Inventory parts from kerbals
// Author: canisin 
@PART[kerbalEVA*]:FINAL
{
    @MODULE[ModuleInventoryPart]
    {
        @DEFAULTPARTS
        {
            !name = deleteall
        }
    }
}

 

 

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1 hour ago, Caerfinon said:

I solve this issue the other way around. 

I have a patch that eliminates all default inventory objects. Then the kerbals need to be equipped with the parts that they need for the missions they are going on either when they enter the vessel in the SPH/VAB, or the ship itself has an inventory locker of useful objects that might be needed that they can choose from. 

The patch is this:  NoKerbalInventory.cfg 

  Reveal hidden contents
// Remove default Inventory parts from kerbals
// Author: canisin 
@PART[kerbalEVA*]:FINAL
{
    @MODULE[ModuleInventoryPart]
    {
        @DEFAULTPARTS
        {
            !name = deleteall
        }
    }
}

 

 

Thank you ! Will it work on vessels that are already flying ?

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14 minutes ago, Caerfinon said:

I believe that if the kerbals already have inventory items in-flight then they have them. This prevents any inventory items in new launches. 

I tested it a bit and it is a little glitchy, probably because of what causes it in the first place, but kind of works. At least it doesn't duplicate parachutes (much).

Start with empty KInventory and JP in capsule.
Case 1 : Exit - empty KI, JP in capsule.
Pick up JP, go in capsule > 3 empty slots, but when I exit again KI has JP.

Case 2 : Open inventory, put JP in KI while inside. Exit. Put JP in capsule.
Go in, there are 2 JP. One in KI and one in capsule, so I can duplicate it, BUT when I go out JP vanishes from KI ?

Really hope someone can identify the root cause if it is a mod.

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