barrel_shifter Posted October 22, 2022 Share Posted October 22, 2022 The concept is exposed in this youtube video : https://youtu.be/dqwpQarrDwk?t=76 This could be a great way to give the player a sensation of progression in order to go inter stellar progressively. With these type of infrastructure. The player would be encouraged to build autonomous colonies developed enough to build skyhooks in order to have cheap takeoff and landing. I think theses infrastructure should be built by players in midle and late gameplay. Link to comment Share on other sites More sharing options...
Axelord FTW Posted October 24, 2022 Share Posted October 24, 2022 Cannot be functionally recreated in KSP2, as things would need to happen WAY outside of render-distance. You could approximate the result with a sort of quick 'put X payload into orbit now' function, if certain conditions were met, but that sort of system would be the same, bar details, for any exotic ground-to-orbit delivery. Link to comment Share on other sites More sharing options...
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