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Hi guys,I am as new to KSP as you can be


Wirynino

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Okay so, i have played the demo and so far i havent even got to orbit and then i tought its time for full version, so here i am.

I got many questions!

- Will the price grow up?

-I have Full version have i to re-buy it when update comes?

-How i can add addons/plugins?

-Any recommends?

-How to get to orbit?

-Which is better Basic jet engine or Turbo one?

-Is the mun landable? Or the other planets?

-How can i get my spaceships stable?

-What intakes do?

-What nose connectors (spikes) do? (Sorry if its not nose connector im just trying to remember)

-How trust vectoring helps?

-Which command pod i should use with spaceplanes? Or rockets?

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Okay so, i have played the demo and so far i havent even got to orbit and then i tought its time for full version, so here i am.

I got many questions!

1. Will the price grow up?

2. I have Full version have i to re-buy it when update comes?

3. How i can add addons/plugins?

4. Any recommends?

5. How to get to orbit?

6. Which is better Basic jet engine or Turbo one?

7. Is the mun landable? Or the other planets?

8. How can i get my spaceships stable?

9. What intakes do?

10. What nose connectors (spikes) do? (Sorry if its not nose connector im just trying to remember)

11. How trust vectoring helps?

12. Which command pod i should use with spaceplanes? Or rockets?

Welcome to the forums, I will answer some of your questions :D

1. The price will go up slowly until full release

2. When you buy the game you are pre-ordering the full version, therefore you get access to all updates up to and including the final version.

3. Follow the instructions provided with each plugin when you download them. Plugins do not work with the demo version.

7. You may land on all the planets.

9. Intakes currently have no function, but this will be added in later updates.

Happy Engineering!

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For asking how to do certain things, you should definitely check out the How To section of this forum and have help with it and also if you have brought the full games, a few tutorials come with it to start you off.

12) It doesn't matter too much, but there is a difference between that some can only fit 1 kerbal while other can fit 3 in.

Hope this helps.

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Welcome to the forums, I will answer some of your questions :D

1. The price will go up slowly until full release

2. When you buy the game you are pre-ordering the full version, therefore you get access to all updates up to and including the final version.

3. Follow the instructions provided with each plugin when you download them. Plugins do not work with the demo version.

7. You may land on all the planets.

9. Intakes currently have no function, but this will be added in later updates.

Happy Engineering!

Thankz alot, btw i have full version currently. its like 22 hours ago when i bought i have played like 2 hours

And at first i tought you must have intakes to keep jet engines cool otherwise they will explode. but them i tought maybe intakes increase power of jet engines :P

BTW, is the aerospike rocket used to be used in atmosphere or is it ''rocket engine''

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Hi there! Full version is definitely worth it. If you like the demo, the stuff currently in alpha make it well worth the money. Considering the cost vs the entertainment time, I am glad I got it early. Only going to get more fun! My answers to questions:

- Will the price grow up?

Price doesn't go up, the discount decreases XD

-I have Full version have i to re-buy it when update comes?

Nope, once you get alpha, you have updates for life, but feel free to donate more if you like!

-How i can add addons/plugins?

It varies so be sure to follow instructions. However the good mods all sort stuff by folders that you just need to copy contents into the matching folder in ksp. Is very intuitive and mod friendly.

-Any recommends?

Personally, the Novapunch/kw rocketry are nice addons that don't take any work. Also the kosmos station components with powerdyne. They add alot visually without breaking game balance/challenge etc The larger parts also means less components making it more enjoyable in many cases because of reduced lag from fewer parts.

-How to get to orbit?

MOAR BOOSTERS! Seriously. Burn fast and pitch to horizon and keep burning.

-Which is better Basic jet engine or Turbo one?

At current, most of the time the turbo ones. The basic ones have less thrust, need more air (peak altitude lower) but the advantage is they are shorter so they are harder to break off on takeoff. Once a cost/income system gets implemented, they are lower cost.

-Is the mun landable? Or the other planets?

yup, except gilly which has a bug causing you to explode

-How can i get my spaceships stable?

Struts, balance and proper thrust positioning

-What intakes do?

Look purdy

-What nose connectors (spikes) do? (Sorry if its not nose connector im just trying to remember)

Nosepieces look pretty as well, but the slight drag can actually improve stability. Nova has said that the aero programming is complex, so not sure.

-How trust vectoring helps?

Uses thrust to help your ship turn by angling thrust output.

-Which command pod i should use with spaceplanes? Or rockets?

Pods are easier for booster connection, circular symetry and also exits vertically. Spaceplane cockpits do better on mirror designs and have a cockpit designed for horizontal exit.

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