salaminho Posted November 21, 2022 Share Posted November 21, 2022 A few ideias on how I would improve EAS-4 Strut connector based on my own experience of gameplay. Instead of selecting two parts to be connected, it would be a better idea if you could place two standard base connection on both parts and then linking them together. This way both ends of the structure would be always fixed on each part, I think this would work better with moving robotic parts. Allow multiple connections between the structure bases. Maybe this could be a tweakable feature for the player to choose between up to six connections nodes. With this solution it would be possible to create geodesic structures. A tweakable option between fixed or free rotating base would be nice. Maybe the player could even choose which axis should be free and which should be fixed. Make struts physical objects, and with higher crash tolerance. This would make possible the creation of roll cages around rovers, keeping kerbals safe. Struts mass should be relative to how long the strut is. Link to comment Share on other sites More sharing options...
magnemoe Posted November 22, 2022 Share Posted November 22, 2022 That reminds me a bit about the old eva strut from KAS. Here you added two strut connectors and then a strut between them, this could be reused who was nice for stuff like landers to an mothership. Link to comment Share on other sites More sharing options...
salaminho Posted November 24, 2022 Author Share Posted November 24, 2022 Yes, I took some inspiration on KAS, although I don't remember the old version. In a modular, procedural, structural system the possibilites are endless. Link to comment Share on other sites More sharing options...
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