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Minnmus tidally locked with Kerbin. I think not!


stargazer1235

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In recent days I have observed Minnmus and seen what I think is rotation on its axis. Now the information given to us from the wiki says that it is tidally locked with Kerbin and only only spins once though its whole obit. From the map view I thought I saw what looks like it spinning a couple of times before making a full obit. I am not sure that it is my perspective or if it actually isn't tidally locked like the mun, Ike and Moho. I wounder if someone out in the community can help prove or disprove my observations. :cool:

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Until the game gets more put together(and in Beta), it is better to take the Wiki as more a loose guideline than set doctrine. Those crazy developers can have sudden fits of change-itis and throw us a curveball. So far I got no complaints.

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  • 3 weeks later...
Sounds pretty technical... "tidally locked? [x]" lolol

I assume Unity is a bit like the Unreal Engine, where each object has properties that you can freely edit once it has been added to the world. Check boxes, sliders, drop down boxes, a well as a bunch of other types that have been added to the newer engine incorporates that were not in the original one.

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