Sushut Posted January 12, 2023 Author Share Posted January 12, 2023 10 hours ago, yoarebignoob said: it doesnt produce heat silly goose it does, it's just wacky and only heats things up in special occasions 3 hours ago, Sky Kerman said: Gonna do a grand tour, look out for that vid later today! Nice! What's your channel? I can't seem to find it Quote Link to comment Share on other sites More sharing options...
Sky Kerman Posted January 13, 2023 Share Posted January 13, 2023 1 hour ago, Sushut said: it does, it's just wacky and only heats things up in special occasions Nice! What's your channel? I can't seem to find it Oh yea! Don’t think I can get the vid out tonight, but here is the channel name “Skythegoogletranslateguy” Quote Link to comment Share on other sites More sharing options...
BarryWilkinson Posted April 20, 2023 Share Posted April 20, 2023 By any chance is this pack compatible with the community resource pack ? Quote Link to comment Share on other sites More sharing options...
Geblag.Xelvari Posted January 4 Share Posted January 4 Someone needs to make an extrasolar system thing but a gas giant has oxygen in its atmosphere. Because that would be cool. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted April 6 Share Posted April 6 On 1/4/2024 at 3:53 AM, Geblag.Xelvari said: Someone needs to make an extrasolar system thing but a gas giant has oxygen in its atmosphere. Because that would be cool. thanks for the idea Quote Link to comment Share on other sites More sharing options...
J-B Posted July 23 Share Posted July 23 Principia patch (tested 1000 years): Spoiler @Kopernicus:AFTER[ZivezdaSystem]:NEEDS[Principia] { // Krassonia system @Body[Djark] { @Orbit { %semiMajorAxis = 23713395.1093898 } } @Body[Vadeonia] { @Orbit { %semiMajorAxis = 56223658 } } // Seina system @Body[Blea] { @Orbit { %semiMajorAxis = 41760582 %inclination = 2.10187431871891 %longitudeOfAscendingNode = 130 } } @Body[Haleo] { @Orbit { %semiMajorAxis = 81237995 %inclination = 5.1839047670364 } } } You may need to add FOR[ZivezdaSystem] to some of the original planet configs to get the patch to apply in the correct order. Quote Link to comment Share on other sites More sharing options...
MYKori_Rosales Posted September 9 Share Posted September 9 Hey, @Sushut, I'm actually using Stock Volumetric Clouds by Blackrack. If you can, can you make the configurations for SVE? Because If I installed this, my other Volumetric Clouds wouldn't appear on the planets. Thanks! Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 12 Author Share Posted September 12 On 9/9/2024 at 7:33 AM, MYKori_Rosales said: Hey, @Sushut, I'm actually using Stock Volumetric Clouds by Blackrack. If you can, can you make the configurations for SVE? Because If I installed this, my other Volumetric Clouds wouldn't appear on the planets. Thanks! If I ever decide to work on this mod again then yeah volumetric support will be added Quote Link to comment Share on other sites More sharing options...
DustDragon Posted October 14 Share Posted October 14 (edited) On 9/12/2024 at 6:04 AM, Sushut said: If I ever decide to work on this mod again then yeah volumetric support will be added Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too! And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files >< EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =) Edited October 14 by DustDragon Quote Link to comment Share on other sites More sharing options...
Sushut Posted November 3 Author Share Posted November 3 On 10/14/2024 at 7:58 AM, DustDragon said: Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too! And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files >< EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =) this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels Quote Link to comment Share on other sites More sharing options...
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