Nazalassa Posted February 11, 2023 Share Posted February 11, 2023 Hi all, For the needs of a planet pack I need to place a model on the surface of a planet (a bit like an anomaly). I use Kopernicus of course. After some searching, I found that I could use the PQS mods PQSCity and City (maybe City2). I've tried to make them work for days, without any success... So, does anyone know how to [properly] use the PQS mods PQSCity or City (and possibly City2) ? Thanks. Spoiler Config: @Kopernicus:AFTER[KOPERNICUS] { Body { // Usual stuff PQS { materialType = AtmosphericTriplanarZoomRotation // Stuff Material { // Stuff } PhysicsMaterial { // Stuff } Mods { VertexHeightMap { // Stuff } VertexHeightMap { // Stuff } VertexHeightNoiseVertHeightCurve2 { // Stuff } VertexColorMap { // Stuff } HeightColorMap { // Stuff } VertexHeightNoise { // Stuff } VertexSimplexHeightMap { // Stuff } VertexHeightNoiseVertHeight { // Stuff } City { debugOrientated = True frameDelta = 1 randomizeOnSphere = False reorientToSphere = False reorientFinalAngle = 0 reorientInitialUp = 0,1,0 repositionRadial = 0,0,0 repositionRadiusOffset = 0 repositionToSphere = True repositionToSphereSurface = True repositionToSphereSurfaceAddHeight = False latitude = 0.25 longitude = -123.1 commnetStation = False isKSC = False order = 100 enabled = True name = Atmospheric_harvester_01 model = atmoharvest01 Position { latitude = 0.25 longitude = -123.1 } LOD { Value { visibleRange = 50000 scale = 1,1,1 delete = False } } } MapDecalTangent { // Stuff } } } } } I removed the misc stuff like vertex height. I'm not sure on how to specify a specific location (latlon), so I tried to put a POSITION thing, or two parameters "latitude" and "longitude", but neither worked. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted January 20 Share Posted January 20 (edited) On 2/11/2023 at 3:40 AM, Nazalassa said: Hi all, For the needs of a planet pack I need to place a model on the surface of a planet (a bit like an anomaly). I use Kopernicus of course. After some searching, I found that I could use the PQS mods PQSCity and City (maybe City2). I've tried to make them work for days, without any success... So, does anyone know how to [properly] use the PQS mods PQSCity or City (and possibly City2) ? Thanks. Reveal hidden contents Config: @Kopernicus:AFTER[KOPERNICUS] { Body { // Usual stuff PQS { materialType = AtmosphericTriplanarZoomRotation // Stuff Material { // Stuff } PhysicsMaterial { // Stuff } Mods { VertexHeightMap { // Stuff } VertexHeightMap { // Stuff } VertexHeightNoiseVertHeightCurve2 { // Stuff } VertexColorMap { // Stuff } HeightColorMap { // Stuff } VertexHeightNoise { // Stuff } VertexSimplexHeightMap { // Stuff } VertexHeightNoiseVertHeight { // Stuff } City { debugOrientated = True frameDelta = 1 randomizeOnSphere = False reorientToSphere = False reorientFinalAngle = 0 reorientInitialUp = 0,1,0 repositionRadial = 0,0,0 repositionRadiusOffset = 0 repositionToSphere = True repositionToSphereSurface = True repositionToSphereSurfaceAddHeight = False latitude = 0.25 longitude = -123.1 commnetStation = False isKSC = False order = 100 enabled = True name = Atmospheric_harvester_01 model = atmoharvest01 Position { latitude = 0.25 longitude = -123.1 } LOD { Value { visibleRange = 50000 scale = 1,1,1 delete = False } } } MapDecalTangent { // Stuff } } } } } I removed the misc stuff like vertex height. I'm not sure on how to specify a specific location (latlon), so I tried to put a POSITION thing, or two parameters "latitude" and "longitude", but neither worked. Hi! Remember me? Anyway, @Kevin_kerman figured out how to do it and not crash the game. It shows up in Kerbnet too. So, uh, unless you don’t quite do this anymore, I think they could help. Not sure if they’re busy. Edited January 20 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 20 Share Posted January 20 i'm here Quote Link to comment Share on other sites More sharing options...
Professor K Posted January 20 Share Posted January 20 13 hours ago, Kevin_kerman said: i'm here @Kevin_kerman I'm not the OP, but I am looking for the same info as I want to add an anomaly to a planet I'm making. I found the code below in the KittopiaDump for Kerbin. Some of it seems self explanatory, but the rest is a bit of a mystery. The comments are my attempt to decipher it. Any assistance you could provide would be greatly appreciated! (I was just going to play with it until I saw Mr. Kerbin's comment about doing it wrong crashing the game, so I thought I'd ask for help first this time. :-) City { debugOrientated = False // ? frameDelta = 1 //? randomizeOnSphere = False // Random Location? reorientToSphere = True // Orient the model relative to the sphere's surface? reorientFinalAngle = 0 // Set the angle of the model relative to the sphere's surface? reorientInitialUp = 0,1,0 // Uncertain... repositionRadial = -468635.094,-68111.1016,-370297.094 // Object's location? Unsure of coordinate system though. repositionRadiusOffset = 98 //? repositionToSphere = True // ? repositionToSphereSurface = True // Make sure it's above ground? repositionToSphereSurfaceAddHeight = True // Make sure it's above ground including height maps? commnetStation = False // Is is a Comm Station? isKSC = False // Is it the KSC? order = 100 /PQS Mod Order enabled = True // Self explanatory name = Pyramids // The object itself. Built in and stored somewhere in the game files? Can new ones be used? LOD { Value { visibleRange = 75000 // How far away the object can be seen? scale = 0,0,0 // ? delete = False // ? } } } -K Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted January 20 Share Posted January 20 (edited) 27 minutes ago, Professor K said: City { debugOrientated = False // ? frameDelta = 1 //? randomizeOnSphere = False // Random Location? reorientToSphere = True // Orient the model relative to the sphere's surface? reorientFinalAngle = 0 // Set the angle of the model relative to the sphere's surface? reorientInitialUp = 0,1,0 // Uncertain... repositionRadial = -468635.094,-68111.1016,-370297.094 // Object's location? Unsure of coordinate system though. repositionRadiusOffset = 98 //? repositionToSphere = True // ? repositionToSphereSurface = True // Make sure it's above ground? repositionToSphereSurfaceAddHeight = True // Make sure it's above ground including height maps? commnetStation = False // Is is a Comm Station? isKSC = False // Is it the KSC? order = 100 /PQS Mod Order enabled = True // Self explanatory name = Pyramids // The object itself. Built in and stored somewhere in the game files? Can new ones be used? LOD { Value { visibleRange = 75000 // How far away the object can be seen? scale = 0,0,0 // ? delete = False // ? } } } City { debugOrientated = False // i'm don't know about this either frameDelta = 1 //? randomizeOnSphere = False // IDK, just set to false reorientToSphere = True // Orient the model relative to the sphere's surface? reorientFinalAngle = 0 // Set the angle of the model relative to the sphere's surface? reorientInitialUp = 0,1,0 // Uncertain... repositionRadial = -468635.094,-68111.1016,-370297.094 // Object's location, i'm pretty sure that 0,0 is the middle of the map repositionRadiusOffset = 98 // how high above the ground it is repositionToSphere = True // puts it on the surface repositionToSphereSurface = True // Make sure it's above ground? repositionToSphereSurfaceAddHeight = True // Make sure it's above ground including height maps? commnetStation = False // Is it a Comm Station isKSC = False // Is it the KSC, set this to false order = 100 /PQS Mod Order enabled = True // Self explanatory name = Pyramids // this is simply the name of the object itself LOD { Value { visibleRange = 75000 // How far away the object can be seen? scale = 0,0,0 // This is how big the object is delete = False // i'm not sure either, just set to false } } } @Professor K, i'm not sure what some of these things are either, I corrected your comments Edited January 20 by Kevin_kerman Quote Link to comment Share on other sites More sharing options...
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