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In-game user contract creation


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I have been playing KSP since 0.90.  It is still my go to game.  Thousands of hours played over the years.  I think I have posted like 3 times on the forums total in that time so this is a rare post for me.  I was extremely excited about the mission builder that was announce in Making History.   While I am not knocking it, to me it is a feature I never use.  I enjoy playing in career mode and do so exclusively.  So of course I was disappointed when I found out it was a stand alone thing, not something which could be used in career mode.  My one hope that they would incorporate into the base game is allow the player the ability to create their own missions or at least contacts in career mode.

Yes, I know there will be people exploiting it.  But for someone like me it would allow me to not only build the crafts, explore the areas, challenge myself, but would take the randomness out of the contracts and allow me to progress my space program in any direction I want.  Ideally having a fully fleshed out mission which allow optional tasks to be done if able would be nice, but just the ability to define "place relay satellite in this defined orbit" then I could define how well paying or not it is.  Mostly I don't like getting stuck with whatever random missions happen to pop up and choose the best of what is out there.

Cheating?  Eh.  Its my game, I play it my way.  I find often there are exploits to the current system too.  I might make the feature off by default, but allow it to be available just like plasma blackout, etc.  If I could ever find time between working and household task I was going to create a mod to expand upon contract configurator to do just that.

I'll get off the soap box now but boy if the devs could put that in I would be some kind of thrilled.

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Hopefully we won't have contracts for whatever "career mode" we're getting because the KSP1 implementation is seriously lacking. Seriously.

I like the basic idea here though. A long time ago I proposed a system whereby the player creates a mission proposal (much like how governmental space agencies do) which outlines certain objectives they want to achieve and then get funding to achieve those objectives. Reputation would go up or down depending on success, either opening further doors or closing them until rep was raised. The idea was to sideline the ridiculously random garbage inherent in the contract system while cleaving to sandbox gameplay (player set goals).

In all honesty though I'm hoping to see a proper sandbox with real incentives to go further, where I can simply set my own goals without needing a contract or proposal or whatever, just build and go, do cool spaceship stuff.

Edited by regex
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