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localization support


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I think it would be nice if KSP2 took a similar approach to Ludeon Studio's RimWorld, and made the translation templates available on an open-source code repository like GitHub.

Users would provide translations to these repos, which the developers can then periodically integrate into each game update.

It would be interesting to see how moderation/vetting is managed - Ludeon generally lets the community self-manage translation accuracy / appropriateness, as it may not be practical for Intercept Games to appoint a language-specific moderator for every locale they want to support.

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On 2/20/2023 at 12:22 AM, pandaman said:

I would fully  expect localisation and additional  languages to be added, as they were in KSP1.  If not fully during the EA period certainly some at v1.0 launch.

i wish the add the Arabic font so it will be east to localization it 

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