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Model sides too sharp?


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I dont really know the terminology to explain this. But I finally got a model put together

http://www./download.php?wn7dipzccz4rwpm

But the edges of the vertixes seem a little too sharp. How can I make it smoother? (more rounded) Does that mean editing the model in blender to give it more "faces" basically? In game it just looks really clunkey if you know what I mean. I tried to "count the sides" of the default fueltank and Im fairly sure there are the same number of sides compared to the stock fueltank. Not sure what to do about it @.@

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Yeah, there's a smooth and flat setting in the left menu.

Also, you probably want to do an Edge Split on your model; its a modifier you select from the "Object Modifiers" tab on "Outliner" workspace panel (the one on the far right in the default workspace)

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Hey, had a look at the file. Maybe its a conversion thing (I'm using 3dsmax) but trying to edit the smoothing groups of that mesh didn't work. I've had a similar issue before and had to reset the mesh normals (I don't know how you do this in blender) using an edit normal modifier in 3dsmax.

I also had a peak at your UV's and noticed a lot of the seams are not welded. You may want to fix this as each split adds to the vertex count (see the image bellow) which is inefficient.

[ATTACH=CONFIG]34112[/ATTACH]

If you want more info read the section "Welcome to Splitsville" located here.

Anyway, I've uploaded a version with it fixed for you and a version with fixed UV's but you would have to remake your texture to use it (but I did a simple blockout for you to help). You can get the files here.

Hope it helps.

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Smooth O

Edge modifier O

(looks so much better now)

Still working on the UV stuff. I had a go at the UV thing and made it so I can just drop a texture on the png and it will work in one go instead of me having to chop up textures and stick them together if thats what you mean by welded (as in the UV thing is stuck together properly and so its easier to work with in paint/photoshop/etc. Sorry Im new to the terminology and control options avaliable so a lot of this is confusing and/or overwhelming).

Trying to figure out that faces to tris thing atm. lol

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Okay this is my next attempt I made at an XE-1 fueltank. Any opinions?

http://www./?7djrqwacxwcdy4w

I didnt get the mesh by cutting down the ass end of the shape since I wasnt intending on putting anything on the front of the model. I shouldnt make a habit out of doing that since plans change (I realized a bit too late but kinda pulled it off still lol)

There might be problems with the nodes but Im not too amazing when it comes to that config file.

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