J.Random Posted February 23, 2023 Share Posted February 23, 2023 Well known issue with Squad's rover wheels is that on a downslope, as soon as rover reaches the max-rated speed for the wheels, you're no longer able to stop using motor, you have to resort to brake (with pretty obvious results, especially obvious for any signal delay mod users). Do not repeat the same mistake Squad has made in KSP1. Instead of motor torque curve zeroing out at max speed, use constant motor torque and a resistance torque curve, maxing out at max speed to value equal to motor torque. Link to comment Share on other sites More sharing options...
Baleine Posted February 23, 2023 Share Posted February 23, 2023 I think that rover wheels are already implemented. But I think your suggestion is worth considering if they did it the Squad way Link to comment Share on other sites More sharing options...
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