Jump to content

Rover wheels' torque


Recommended Posts

Well known issue with Squad's rover wheels is that on a downslope, as soon as rover reaches the max-rated speed for the wheels, you're no longer able to stop using motor, you have to resort to brake (with pretty obvious results, especially obvious for any signal delay mod users). Do not repeat the same mistake Squad has made in KSP1. Instead of motor torque curve zeroing out at max speed, use constant motor torque and a resistance torque curve, maxing out at max speed to value equal to motor torque.

Link to comment
Share on other sites

×
×
  • Create New...