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Bugs listing! Updated 2/24/23


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Just a few of my observations from my first day with the game! Much as I love it, I want to see it grow, so here's a big list of issues I ran into.

Running a RTX 4070TI, Intel I7 10700 @ 3.8GHz

If there's any more info that would be helpful to provide I'll gladly do so. Cheers!

  • Fuel tanks seem to have low friction, sliding easily down hills.
  • Camera sometimes dislodges from parts on RUD.
  • When reverting to runway after RUD, spacebar no longer operates staging.
  • When reverting to runway after RUD,
  • Sometimes, debris is created with a name that is a very long string of characters visible from the tracking center, but cannot be destroyed there.
  • Vessel icons in tracking center are sometimes occluded by the body's surface.
  • Orbital paths experience phantom forces when no forces are acting on the active vessel, causing drift on the scale of several hundred meters over the span of minutes. I have not seen this occur in timewarp, only during physical simulation.
  • Engines continue to gimbal when turned off.
  • Pausing/unpausing the game causes multiple popups to appear instead of only one.
  • Pausing/unpausing the game prevents maneuver node creation and the ability to time warp to a specific point in an orbit
  • When in orbit, sometimes vessel can spontaneously disappear. This occurred as I was near my apoapsis and attempting to time warp specifically to it from a short distance away. Flight report
  • Maneuver node predictions are inaccurate. After performing a burn according to a maneuver node, I did not have any encounter with the mun despite the maneuver originally showing an encounter.
  • Sometimes, when reverting to VAB after a crash, the game no longer allows you to launch a new craft. In this state the game also does not recognize any of the workspaces I have created, listing only stock workspaces.
  • The ADTP-2-3 is listed as a small to medium methalox fueled adapter, when it is a Large to Medium adapter.
  • There is no visual feedback that an autosave has occurred when in the VAB, only an audio cue.
  • When dragging a part with symmetry onto a part that already has symmetry applied, the ghosts of parts sometimes stay behind when moving along the surface of a craft. Reproducible.
  • Sometimes, the pre-launch countdown (or first stage) immediately activates on loading onto the launchpad.
  • (at 3840x2160) Many part descriptions are cut short without enough room to display the entire text, but shift is deactivated as a prompt to expand the information box.
  • Many part descriptions do not fit even in the extended window.
  • The Launch Assembly button to designate which assembly will be launched sticks to the cursor even when deselected
  • When hitting alt to duplicate a placed strut, the game attempts to re-orient the already placed strut while leaving an extra strut at the previous attachment point.
  • Game mistakenly sometimes mistakes 1x timewarp for pause. Noticed occuring when attempting to use physics timewarp.
  • Color manager sometimes refuses to close, and the button in the corner of the window is unresponsive
  • There is no ingame toggle for integration with, for example, RGB on logitech etc keyboards
  • Instead of providing stability to the rocket as a whole, struts only provide stability between parts they are directly attached to. Very noticeable with tiny nosecones strutted atop boosters, causing major part dislocation (though without breakage)
  • Clouds have odd grainy effect when paused with a rocket inside them.
  • When on a ladder on a moving vessel, the kerbal can become displaced from the ladder of the object, though still able to climb up and down about as much as he could on the ladder itself.
  • When leaving a ladder in this way, the kerbal is instantly killed.
  • Odd pop-in of flowers on Kerbin- Looks like the entire image used for flower textures is showing up instead of just the petals, or stalk, etc
  • Sometimes, on separation of stages, parts become entangled and do not move away from one another. Was able to fix this with timewarp

 

Edited by Stoup
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2/3 times I attempted to sperate a labradoodle from my first stage with an appropriately sized decoupler, the second stage ended up glued to the first anyway. The interstage fairings would come off and the sound would play as if it worked, but I would not be able to separate my labradoodle from the decoupler and it's following first stage booster. No amount of spinning or thrusting of the Lab was able to force a separation. 

 

Not sure if it's a bug or not, but manual saves also keep getting overwritten by autosaves. 

Edited by James M
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8 hours ago, James M said:

2/3 times I attempted to sperate a labradoodle from my first stage with an appropriately sized decoupler, the second stage ended up glued to the first anyway. The interstage fairings would come off and the sound would play as if it worked, but I would not be able to separate my labradoodle from the decoupler and it's following first stage booster. No amount of spinning or thrusting of the Lab was able to force a separation. 

 

Not sure if it's a bug or not, but manual saves also keep getting overwritten by autosaves. 

I encountered this as well! I was able to fix it by timewarping to get the two pieces to move apart, since they are technically two vessels that are just stuck together. Adding that one to my list

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