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Unable to launch a campaign


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Hi Developers,
The game launches, then when I launch the campaign, the game freezes or crashes and returns to windows, here is the player.log

If someone has an idea ?

I'm on windows 10, I7 [email protected] 16 GB DDR 2133 mhz, Nvidia GTX980 8GB ddr5

 

Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.33f1 (915a7af8b0d5)
[Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980 (ID=0x161a)
    Vendor:   
    VRAM:     8139 MB
    Driver:   31.0.15.2849
Begin MonoManager ReloadAssembly
- Completed reload, in  0.169 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 8.443300 ms
[System] Loading new LoggerFilterSettings
[System] ******* Log Initiated *******
Version Info: 0.1.0.0.20892
Command Line Args:D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe
Unloading 5 Unused Serialized files (Serialized files now loaded: 329)
UnloadTime: 1.243200 ms
[UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062)
[UI] Localization sources updating
[UI] Localization sources updating
[System] Set Loading Optimizations completed in 0,0008s.
[System] Creating Game Instance completed in 0,3937s.

Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 16822.
Total: 14.047300 ms (FindLiveObjects: 0.833100 ms CreateObjectMapping: 0.767200 ms MarkObjects: 12.190500 ms  DeleteObjects: 0.256100 ms)

AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'.
AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'.
AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'.
AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'.
AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'.
AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883.
WwiseUnity: Setting Plugin DLL path to: D:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data\Plugins\x86_64
WwiseUnity: Sound engine initialized successfully.
Modlog : Unable to locate the mods directory!
[Authentication] PlatformManager.Instance.GetPlatformAuthentication() returned 14000000436cb11f9572f01b53252f04010010018ce9f963180000000100000002000000367dff3a35f465ef8e04070002000000b2000000320000000400000053252f0401001001e2910e009ee5532d9701a8c0000000008bc7f8630b7714640100a4c0040000000000c16527448b91e629560c197658bdd118e3d00ea9778681bb374d198f91a63ac12128f0c7bdb0472bb50d6b2dcf091d5ccaba49ddccccb1c78ff584a7e314bceb017e4dd03ccee93dd5f28152baeff37095d79617bfd92eabb9617ba0ef59b75a5f3693e81fed2f95784aa6aa43c3adc1065ac57d977c06ff3b1034ad0adece8b
[Graphics] Screen Resolution set to (0, 1)
[System] Initializing Game Instance completed in 0,4380s.
[Audio] [AkLanguageBankReloader] Current WWise Language is : English
[Audio] [AudioSettings] KSPEventAudioManager about to set audio settings!
[Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100
[Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100
[Debug] [AudioSettings] KSPEventAudioManager audio settings set!
[Authentication]: anonymous login success
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
[Graphics] Current Quality Set to Fantastic
RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.
[System] Creating Graphics Manager completed in 0,6423s.
Adding Blur Command Buffer to camera failed. No active Camera.
Adding Blur Command Buffer to camera failed. No active Camera.
[System] Creating Main Menu completed in 0,3705s.
[UI] Localization sources updating
[UI] Localization sources updating
[System] Load UI Background Scenes completed in 2,6525s.
[System] Parsing Loading Screens completed in 0,0284s.
[System] Set Loading Optimizations completed in 0,0002s.
[General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu]
[Authentication] Making a LoginWithSteam API call to PlayFab with auth ticket 14000000436cb11f9572f01b53252f04010010018ce9f963180000000100000002000000367dff3a35f465ef8e04070002000000b2000000320000000400000053252f0401001001e2910e009ee5532d9701a8c0000000008bc7f8630b7714640100a4c0040000000000c16527448b91e629560c197658bdd118e3d00ea9778681bb374d198f91a63ac12128f0c7bdb0472bb50d6b2dcf091d5ccaba49ddccccb1c78ff584a7e314bceb017e4dd03ccee93dd5f28152baeff37095d79617bfd92eabb9617ba0ef59b75a5f3693e81fed2f95784aa6aa43c3adc1065ac57d977c06ff3b1034ad0adece8b
[Authentication]: Platform login success
Toggle: General changed to: False - CurActive: Graphics
Toggle: Graphics changed to: True - CurActive: Graphics
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Toggle: On changed to: False - CurActive: Off
Toggle: Off changed to: True - CurActive: Off
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: False - CurActive: Medium
Toggle: Medium changed to: True - CurActive: Medium
Toggle: Medium changed to: False - CurActive: High
Toggle: High changed to: True - CurActive: High
Toggle: High changed to: False - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: False - CurActive: High
Toggle: High changed to: True - CurActive: High
Toggle: High changed to: False - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: False - CurActive: High
Toggle: High changed to: True - CurActive: High
Toggle: High changed to: False - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: False - CurActive: High
Toggle: High changed to: True - CurActive: High
Toggle: High changed to: False - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Low changed to: False - CurActive: High
Toggle: High changed to: True - CurActive: High
Toggle: High changed to: False - CurActive: Low
Toggle: Low changed to: True - CurActive: Low
Toggle: Borderless changed to: False - CurActive: Fullscreen
Toggle: Fullscreen changed to: True - CurActive: Fullscreen
[Graphics] Screen Resolution set to (0, 1)
Toggle: Graphics changed to: False - CurActive: General
Toggle: General changed to: True - CurActive: General
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup
[System] Deserializing Save File Contents completed in 0,0181s.
[System] Starting... completed in 0,0001s.
[Debug] Difficulty options data not found in save data. Using default data.
[Debug] Default difficulty options data not found in save data. Using default default data.
[System] Loading session manager data completed in 0,0008s.
[System] Set Loading Optimizations completed in 0,0000s.
[System] Setup local player completed in 0,0005s.
[System] Load Session Guid completed in 0,0003s.
[System] Loading KSP2 mission base completed in 0,2990s.
[System] Load Campaign Players completed in 0,0002s.
[System] Load Agencies completed in 0,0002s.
[System] Load Fixup Player And Agency completed in 0,0275s.
[System] Setup OAB Part Seed Counter completed in 0,0002s.
Unloading 5 Unused Serialized files (Serialized files now loaded: 339)
[System] Unload Main Menu completed in 0,0061s.

Unloading 16599 unused Assets to reduce memory usage. Loaded Objects now: 84037.
Total: 109.734000 ms (FindLiveObjects: 4.224000 ms CreateObjectMapping: 3.897700 ms MarkObjects: 95.949700 ms  DeleteObjects: 5.662200 ms)

[System] Validating Version Number completed in 0,0004s.
[System] Initializing Session Data completed in 0,0085s.
The referenced script on this Behaviour (Game Object '') is missing!
[System] Load required assets completed in 1,0107s.
[System] Parsing resource assets completed in 0,0251s.
[General] Resource Definition Database is now frozen; No new resource definitions may be added
[System] Freezing resource definition database completed in 0,0072s.
[System] Parsing procedural part assets completed in 0,0374s.
[General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added
[System] Freezing procedural part definition database completed in 0,0005s.
[System] Loading Kerbal Prefab Data completed in 0,0004s.
[System] Loading Kerbal Roster Data completed in 0,0024s.
[System] Loading Colony Data completed in 0,0002s.
[System] Setup Properties completed in 0,0005s.
[System] Creating Simulation completed in 0,0161s.
[System] Loading Celestial Body Data completed in 0,0773s.
[System] Loading Celestial Body Data completed in 0,1343s.
[System] Parsing interstellar universe completed in 0,0043s.
[System] Parsing parts text assets completed in 1,6064s.
[System] Creating Celestial Bodies completed in 0,0644s.
[Debug] [Telemetry]
[System] Pumping Sim Once completed in 0,0212s.
[Simulation] [UniverseTime] Time Scale Changed to physics:1,000, multiplier:1,000, universe:1,000
[System] Creating Universe completed in 0,0048s.
[System] Flight Observer completed in 0,0012s.
[PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame
[System] Camera Manager completed in 0,0493s.
Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial)
[System] Graphics Manager completed in 0,0274s.
Creating oceanmask texture
Creating ocean underland texture
[System] Time Warp completed in 0,0009s.
[System] Flight Input Manager completed in 0,0141s.
[System] EVA Input Manager completed in 0,0156s.
[System] Spatial Registry Systems completed in 0,0170s.
[System] Parts Manager completed in 0,0883s.
[System] PartsManager-SortIndexData load completed in 0,0003s.
[System] Action Group Manager completed in 0,4178s.
[System] Trip Planner completed in 0,0951s.
[System] Flight Report completed in 0,1079s.
[System] Flag Site completed in 0,0267s.
[System] Resource Manager completed in 0,2909s.
[System] Kerbal Manager completed in 0,0690s.
[System] Aero GUI completed in 0,0070s.
[System] Creating ViewController completed in 1,3370s.
[System] Pumping Sim Once completed in 0,0023s.
[Debug] Unable to determine starting SOI. Falling back to Kerbin...
[Debug] Loading Scaled Space Kerbol...
[Lighting] Adding FLIGHT lighting data: Kerbol
[Debug] Kerbol - Scaled-Space Load Finished. 0,1007s
[Debug] Loading Scaled Space Kerbin...
[Debug] Loading Local Space Kerbin...
[Lighting] Adding FLIGHT lighting data: Kerbin
[Debug] FindSimObjectByNameKey() called with null or empty name key!  Returning null!
[Debug] Kerbin - Scaled-Space Load Finished. 1,5097s
[Debug] Kerbin - Local-Space Load Finished. 6,0791s
Could not allocate memory: System out of memory!
Trying to allocate: 13089072B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:70 in 
Memory overview

[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 7307264B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 5739583B | peak: 0B | reserved: 12582912B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 971524B | peak: 0B | reserved: 6291456B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 52481B | peak: 0B | reserved: 41943040B 
[ ALLOC_DEFAULT ] used: 622447351B | peak: 0B | reserved: 706625536B 
[ ALLOC_GFX ] used: 1765239343B | peak: 0B | reserved: 1793499136B 
[ ALLOC_CACHEOBJECTS ] used: 823655048B | peak: 0B | reserved: 895549440B 
[ ALLOC_TYPETREE ] used: 9684944B | peak: 0B | reserved: 27262976B 
Could not allocate memory: System out of memory!
Trying to allocate: 13089072B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:70 in 
Memory overview

[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 7307264B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 5739583B | peak: 0B | reserved: 12582912B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 971524B | peak: 0B | reserved: 6291456B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 52481B | peak: 0B | reserved: 41943040B 
[ ALLOC_DEFAULT ] used: 622447351B | peak: 0B | reserved: 706625536B 
[ ALLOC_GFX ] used: 1765239343B | peak: 0B | reserved: 1793499136B 
[ ALLOC_CACHEOBJECTS ] used: 823655048B | peak: 0B | reserved: 895549440B 
[ ALLOC_TYPETREE ] used: 9684944B | peak: 0B | reserved: 27262976B 
 

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Seems like you GTX 980 ran out of memory. I'm not sure if that happened because it's not powerful enough, but you sure have plenty of VRAM on that thing.

Logs says it wanted to allocate 13GB of RAM, which seems wrong.

Are you launching a new campaign or an existing save? If the latter, your save may have a problem

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