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Some Feedback From EA Launch Day - Some Topics Not Yet Seen In Other Feedback


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I had a great time yesterday!

Here are a few items I noticed.  I've seen many of the things mentioned by others, but I haven't seen anyone mention these yet.  I submitted all of this through the Launcher feedback button:

1. Round trip information in the Trip Planner is incorrectly (misleadingly) labelled.  This current setup would be particularly misleading for newcomers to the game.  Here’s a comparison of round-trip information as-is, and as it should be:

As Is Label Should Be Label dV
Kerbin Low Orbit Low Kerbin Orbit 3400
Mun Intercept Mun Intercept 860
Mun Low Orbit Low Mun Orbit 280
Mun Surface Mun Surface 580
Mun Surface Low Mun Orbit 580
Mun Low Orbit Mun Escape 280
Mun Intercept Low Kerbin Orbit 860
Kerbin Low Orbit Kerbin Surface 3400

2. Settings Gamescreen Mode.  Only the Windowed mode lets me move the mouse outside of the KSP2 window, but it requires a Windows “banner” across the top of the screen, and some information at the very bottom of the screen is lost.  I want a full screen windowed option, with no banner, but with the ability to move the mouse out.

3. I want to be able to launch a rocket facing East by default, instead of facing North by default.  I have figured out that I can reorient my rocket in the VAB to point to door 4 in order to be pointing East at launch, but I would like to just have an option in settings to launch facing East by default.  If that’s not possible, could the doors be labeled 01N, 02S, 03E, 04W?

By the way, why is launching facing North a thing?

4. I want to periodically be able to launch from runway 18 (facing West), without needing to taxi there from runway 9

5. Redo button tooltip is displayed too high, behind the “where are we” strip at the top

6. How do I turn off the Color Manager in the VAB?

7. Why are save file names so limited on character length?  Give us more characters

8. How do I turn Paige completely off?

If anyone has solved any of these, please comment.

Edited by Poppa Wheelie
By the way, why is launching facing North a thing?
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4 hours ago, Poppa Wheelie said:

How do I turn Paige completely off?

You can’t. When you start a new campaign, uncheck, “first time user experience.” In the menu it says that it cannot be disabled once you create the campaign.

4 hours ago, Poppa Wheelie said:

How do I turn off the Color Manager in the VAB?

I believe it’s just a tool- look towards the bottom of the screen and you can see various icons such as the “select” tool and the “move/rotate” tool.

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On Paige:  Yes, I just started a new campaign.  Good to have seen Paige in action yesterday, but I don't want or need that going forward.

On Color Manager:  Yes, there is a Color Manager tool button on the bottom of my VAB screen, but pressing it once brings up the Color Manager.  Pressing it after that does nothing - the Color Manager stays up.

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34 minutes ago, Poppa Wheelie said:

On Color Manager:  Yes, there is a Color Manager tool button on the bottom of my VAB screen, but pressing it once brings up the Color Manager.  Pressing it after that does nothing - the Color Manager stays up.

You don't press it again to "deselect" it- press the leftmost icon to engage the "select" tool- that is the default state. When you go into VAB, the "select" tool is what's on by default. Kinda like photoshop.

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Here's some more from today.  I submitted all of this through the Launcher feedback button:

-    I want an option in Save Game and Load Game to Sort by In Game date, which is more important to me than sorting by In Real Life date.
-    All loads should begin at timewarp 0x (paused)
-    How do I center the camera on a part other than the root part in the VAB?
-    How do I change the root part in the VAB?
-    In Game Time passes while in the VAB?  I don’t like it.  I want no IGT to pass.  Or make it a selectable option.
-    The Workspace and Vehicle save interaction is a little confusing.  When I do a save, I’m saving a specific vessel/craft/assembly.  Even when I’m saving a new assembly name, the interface asks if I’m sure I want to override a craft with this same name.  What am I overwriting?
 

Does anyone have any solutions for items 3 and 4?

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