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Time warp at low altitude spins vessel to destruction


saphera12

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This is the first major game breaking issues I've run across. If i time warp in low altitude around the Mun or Min the craft goes into a completely uncontrollable spin when I exit warp. To the extent that the ship flies apart and the orbit is drastically changed. This happens with multiple ships. The one savings grace was that if i only did short warps it would give it less spin and i was able to reorient and then do another short warp. But if i Warp through say a quarter of an orbit to begin a decent burn the ships would be lost. 

Together we shall slay the kraken!!!

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This happened when I was trying to rendezvous my lander with my orbiter after my Mun landing.  I was controlling the lander, timewarping in steps during the rendezvous process, and when I finally got close to the orbiter, it was spinning like mad with parts stretching away from each other.  I switched to controlling the orbiter and used a super brief timewarp to kill its rotation, and was left with this (spoiler'd so it can be collapsed to save space):

Spoiler

image.png

The game thinks all these parts are still connected to each other.

Edited by Silvia Dragoness
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I have encountered similar problems:

  • When timewarping
  • When loading save created an orbit just fine.

It seem the vehicle gets "hit" by the Kraken. Depending the time warp speed, it is only a gentle slap making the vehicle spin, or something more destructive leaving you with debris.

Edit: my vessel survived the Kraken, but it is not just moving through the Mun surface as if it wasn't there
 

Edited by SaphireFalcon
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  • 2 weeks later...

So I have been trying a few things over the past week. What I found out is that in the save file in the vessel section, Location -> LocationType is "SurfaceCoordinates" while the ship was just in orbit.
If you correct this to "Orbit" then it works again and one can land on the planet.

So far tested this on the Mun and Minmus.

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