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Radially Attaching Physicless Parts to Physicless Parts Causes a Craft to Explode and/or Spin Out in Weird Ways at 20000m.


Anth

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KSP2 Version: 0.1.0.0.20892
Operating System: Windows 10
CPU+GPU: i9 9900K+3070ti


Expected Behavior: That a rocket gets past 20000m and doesnt explode ;)
Observed Behavior: That a rocket explodes if it has a physicless part that is radially attached to another physicless part like a vernor to a vernor or vernor to rcs ball etc etc

Steps to Replicate:

  1. Launch the rocket that can be downloaded via the dropbox link below.
  2. Get to over 20000m and the rocket will explode as well as parts will be seen flying all over the place in some cases.
  3. Go back to the VAB and remove the radially attached part and relaunch to see the rocket get past 20000 fine.

More Information:
This doesn't happen if a normal part is surface attached to a physicless part.

Video Proof:
https://youtu.be/UkzfPQj4sDM

Craft Files:
https://www.dropbox.com/sh/ahwkwqo52dtnku7/AAAanoL3seZP2oB8gstPROUYa?dl=0

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7 hours ago, rogueqd said:

Thanks for explaining my issue. How do I tell if a part is physicless?

Look to the following link but remember some parts are new or being renamed so Cubic Octagonal Strut is now called a Micro I think for example. So parts similar to that size will also most likely be physicless.

https://wiki.kerbalspaceprogram.com/wiki/Physicsless_part

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