Anth Posted February 26, 2023 Share Posted February 26, 2023 KSP2 Version: 0.1.0.0.20892 Operating System: Windows 10 CPU+GPU: i9 9900K+3070ti Expected Behavior: That a rocket gets past 20000m and doesnt explode Observed Behavior: That a rocket explodes if it has a physicless part that is radially attached to another physicless part like a vernor to a vernor or vernor to rcs ball etc etc Steps to Replicate: Launch the rocket that can be downloaded via the dropbox link below. Get to over 20000m and the rocket will explode as well as parts will be seen flying all over the place in some cases. Go back to the VAB and remove the radially attached part and relaunch to see the rocket get past 20000 fine. More Information: This doesn't happen if a normal part is surface attached to a physicless part. Video Proof: https://youtu.be/UkzfPQj4sDM Craft Files: https://www.dropbox.com/sh/ahwkwqo52dtnku7/AAAanoL3seZP2oB8gstPROUYa?dl=0 Link to comment Share on other sites More sharing options...
rogueqd Posted March 5, 2023 Share Posted March 5, 2023 Thanks for explaining my issue. How do I tell if a part is physicless? Link to comment Share on other sites More sharing options...
Anth Posted March 5, 2023 Author Share Posted March 5, 2023 7 hours ago, rogueqd said: Thanks for explaining my issue. How do I tell if a part is physicless? Look to the following link but remember some parts are new or being renamed so Cubic Octagonal Strut is now called a Micro I think for example. So parts similar to that size will also most likely be physicless. https://wiki.kerbalspaceprogram.com/wiki/Physicsless_part Link to comment Share on other sites More sharing options...
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