RedderThanMisty Posted February 26, 2023 Share Posted February 26, 2023 KSP Version - 0.1.0.0.20892 Operating System and version Windows 10 CPU and GPU models, any other system information which could be relevant - GTX 1080, Ryzen 5 3600 Description of the bug. Expected Behavior - On the mun, when travelling via jetpack, kerbals should keep their momentum when exiting rcs mode. Observed Behavior - When exiting jetpack mode, kerbals will stop in mid'air' and drop to the ground. Steps to Replicate - Land on mun, get kerbal out, plant flag, start flying long distance with jetpack, exit jetpack mode by hitting r. Link to comment Share on other sites More sharing options...
MackeFerret Posted February 26, 2023 Share Posted February 26, 2023 Version: 0.1.0.0.20892 OS: Windows 11 Home 64bit (10.0, version 22621) CPU: 12th Gen Intel(R) Core(TM) i5-12600KF (16CPUs), ~3.7GHz GPU: NVIDIA GeForce RTX 3060 Expected Behaviour: Keep speed when putting away jetpack. Observed Behaviour: Putting away the jetpack removes all speed except for about 9.2-9.3 m/s, if you are going faster than that speed. Steps to replicate: Land on the Mun, go on EVA, activate the jetpack, gain speed and put the jetpack away. If launched and gone on EVA after taking off, bug persists. Workaround: Not putting the jetpack away. Link to comment Share on other sites More sharing options...
Yakvi Posted February 27, 2023 Share Posted February 27, 2023 KSP Version: 0.1.0.0.20892w Operating System and version: Windows 10 v. 21H2 CPU and GPU models: CPU: i7 6700K, GPU: GeForce GTX 1070 Description of the bug. Expected Behavior: Kerbals falling from the orbit should not survive contact with the Mun surface Observed Behavior: After reaching altitude of ~12km ASL, every time an EVA kerbal toggles on or off the jetpack, their velocity is reset to 0. Steps to Replicate: Reach the Mun orbit above 12km Go to EVA and decelerate using the jetpack After reaching 12km altitude, toggle the jetpack -> Kerbal's Velocity reaches 0 Wait until Mun's gravity increases kerbal's velocity again Re-enable the jetpack -> Kerbal's Velocity reaches 0 Using this trick you can safely land without ever using the jetpack to decelerate Fixes / Workarounds (if known..) Don't use this trick A list of ALL mods. If the list is long, please consider using a spoiler window. None, vanilla only. Other Notes / Screenshots / Log Files (if possible..) Probably the case on other planets, didn't test. https://imgur.com/a/TDPRjq9 Apologies, this seems like a duplicate of the bug below. Hopefully, additional information (threshold of ~12 km) will be helpful. Link to comment Share on other sites More sharing options...
Starhawk Posted March 4, 2023 Share Posted March 4, 2023 Bug reports merged. Link to comment Share on other sites More sharing options...
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