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Navball not refreshing


Baleine

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Sometimes, it happened to me that the Navball was completely stopping from refreshing its indications. Speed, altitude, orientation, nothing is updating.

I don't reall know how I reproduce it, I had this on several occasions (entering Eve SOI and trying to create a maneuver, fooling around in jetpack on Gilly. I think mostly it happens when I'm in a certain situation and I try to create a maneuver.

In fact, in both case I'm citing, I was on an escape trajectory from a body, and I was trying to create a maneuver node. There must be another condition, because I don't reproduce the bug every time.

However, I noticed that error spammed in the game while the problem occurs, and I think that's related :
 

Quote

[Simulation] [UniverseTime] Time Scale Changed to physics:1,000, multiplier:1,000, universe:1,000
[Debug] Destroying all Joints
[Physics] PackPhysX called on partOwner of '8c9858db-b254-4b43-b6bd-19549747b757'
[Debug] Destroying all Joints
[General] [State] Swapping game state! prev: [FlightView] --> new: [Map3DView]
[Camera] Setting camera to ID None
[Debug] OrbitRenderer: Attempted to remove 5877e4ae-5960-4907-885b-3a891d57dfd5 but none were bound
AccordionToggle :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created.
Toggle: BTN-FlightView changed to: False - CurActive: none
[Lighting] Adding MAP lighting data: Kerbol
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
[Debug] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at KSP.Sim.impl.ManeuverPlanSolver.CalculatePatchConicList (System.Int32 maneuverNumber) [0x00476] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.ManeuverPlanSolver.UpdateManeuverTrajectory () [0x00060] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.ManeuverPlanSolver.OnUpdate () [0x00008] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.VesselComponent.OnUpdateOrbit () [0x0001b] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.VesselComponent.OnFixedUpdate (System.Double universalTime, System.Double deltaUniversalTime) [0x0000c] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.SimulationObjectModel.OnFixedUpdate (System.Double universalTime, System.Double deltaUniversalTime) [0x00034] in <8c5bdf369a8c45f68951f69eb825ef73>:0
  at KSP.Sim.impl.UniverseModel.FixedUpdateSimObjects () [0x0005c] in <8c5bdf369a8c45f68951f69eb825ef73>:0

(The index out of range exception keeps being spammed from there)

Seems like the game have issue on planning the next orbit conic, thus preventing the navball to update? However, I didn't notice that the physics engine was not working as intended, since I was able to rendez-vous with a vessel orbiting Gilly with my roaming Kerbal with his broken navball.

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