Baleine Posted February 26, 2023 Share Posted February 26, 2023 Sometimes, it happened to me that the Navball was completely stopping from refreshing its indications. Speed, altitude, orientation, nothing is updating. I don't reall know how I reproduce it, I had this on several occasions (entering Eve SOI and trying to create a maneuver, fooling around in jetpack on Gilly. I think mostly it happens when I'm in a certain situation and I try to create a maneuver. In fact, in both case I'm citing, I was on an escape trajectory from a body, and I was trying to create a maneuver node. There must be another condition, because I don't reproduce the bug every time. However, I noticed that error spammed in the game while the problem occurs, and I think that's related : Quote [Simulation] [UniverseTime] Time Scale Changed to physics:1,000, multiplier:1,000, universe:1,000 [Debug] Destroying all Joints [Physics] PackPhysX called on partOwner of '8c9858db-b254-4b43-b6bd-19549747b757' [Debug] Destroying all Joints [General] [State] Swapping game state! prev: [FlightView] --> new: [Map3DView] [Camera] Setting camera to ID None [Debug] OrbitRenderer: Attempted to remove 5877e4ae-5960-4907-885b-3a891d57dfd5 but none were bound AccordionToggle :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Toggle: BTN-FlightView changed to: False - CurActive: none [Lighting] Adding MAP lighting data: Kerbol Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [Debug] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at KSP.Sim.impl.ManeuverPlanSolver.CalculatePatchConicList (System.Int32 maneuverNumber) [0x00476] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.ManeuverPlanSolver.UpdateManeuverTrajectory () [0x00060] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.ManeuverPlanSolver.OnUpdate () [0x00008] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.VesselComponent.OnUpdateOrbit () [0x0001b] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.VesselComponent.OnFixedUpdate (System.Double universalTime, System.Double deltaUniversalTime) [0x0000c] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.SimulationObjectModel.OnFixedUpdate (System.Double universalTime, System.Double deltaUniversalTime) [0x00034] in <8c5bdf369a8c45f68951f69eb825ef73>:0 at KSP.Sim.impl.UniverseModel.FixedUpdateSimObjects () [0x0005c] in <8c5bdf369a8c45f68951f69eb825ef73>:0 (The index out of range exception keeps being spammed from there) Seems like the game have issue on planning the next orbit conic, thus preventing the navball to update? However, I didn't notice that the physics engine was not working as intended, since I was able to rendez-vous with a vessel orbiting Gilly with my roaming Kerbal with his broken navball. Link to comment Share on other sites More sharing options...
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