schlosrat Posted February 26, 2023 Share Posted February 26, 2023 Current game behavior is that having a decoupler and the next motor in the same stage often results in the spent lower stage being still attached while upper stage motor is firing. One solution to this is to have stage decouplers in their own stage so that they can be staged separately from the upper stage motor. The safe practice is to stage the decoupler, wait until the lower stage is clear of the upper stage motor, then stage the upper stage motor. If this process is followed while performing a burn that requires contributions from multiple stages, then the burn time and navigation lines in the map view are screwed up when the user returns to the map view. For example: Set up maneuver node in map view (e.g., setting up a transfer from LKO to Mun) Start burn When lower stage is exhausted stage the decoupler Switch to Flight View to ensure the lower stage is clear of the upper stage before staging that motor Stage the upper stage motor Switch back to Map View to observe the progress of the maneuver When returning to the map view in a case like this the projected trajectory generally shows your vessel headed for a hyperbolic escape from the body you're orbiting. You're left with eyeballing things as your actual trajectory approaches what you had planned for. Link to comment Share on other sites More sharing options...
Sea_Kerman Posted February 26, 2023 Share Posted February 26, 2023 The maneuvers reset when you switch to map view for some reason, a lot of poeple are reporting this Link to comment Share on other sites More sharing options...
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