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Craft/physics rigidity should be much higher on default


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I've seen a lot of people complain about wobbly rockets, and parts from videos seem to be a lot more wobbly and fall off far easier then in KSP1, when personally I feel like ksp2 should have improved on the whole "wobbly rockets" thing - when you just want to play the game, it gets annoying to have your rocket just flop. Ignoring autostrut, which I'm aware isn't in and fixes that problem, I do think that by default rockets should be far less wobbly. I'm also aware it's a changeable value in the game files, but it should, again, be far higher on default, ideally having less wobble then ksp1.

Another input I have is that if autostrut is included, it should really be something that isn't embedded in some option somewhere (I only found out about it by the very end of me playing ksp1), and instead some option in the VAB. Alongside this, it could even be worthwhile to have it be turned on by default, and it being able to be toggled off if you want for whatever reason a floppier rocket.

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I do wonder who actually *wants* wet noodle rockets? I guess it can be funny once or twice, but the popularity of autostrut and mods like KJR seems to suggest most people prefer a more rigid node setting. And ksp2 being new game is a good opportunity to set a new standard, instead of just redoing the “ksp1 feel”.

At least it being a configurable value in a json means it’s easy to tweak now.

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