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Undocking Clamp-o-tron port bricks the vessel


Spinoro

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  • KSP2 V0.1.0.0
  • Windows 11
  • Ryzen 9 5900X, 32 GB ram, RTX 3090
  • Description of the bug:  I have a fairly complex spacecraft in orbit, with a lander docked to a clamp-o-tron port. If I try to undock it, I get the crash report prompt, and the vehicle (or the camera) flies away like I crashed it. I can repeat the bug by loading a save game or by re-launching the same vehicle.
  • Fixes / Workarounds: none that I know of.
  • Video available here:
Edited by Spinoro
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I encountered it too during my Apollo mission when trying to get the LEM on the Mun (damn, I went through the hassle of docking the orbiter to the LEM without the docking tools during the Mun transfer, all that to see everything blow up when I undock).

Undocking is actually possible while warping time at 4X, but one of the resulting halves will immediately get twice its initial velocity, so it can only be used if one of the parts will be jettisoned (unlikely if using docking ports instead of a decoupler).

 

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