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Deselcting top/bottem?


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You are in vertex selection mode (the 3 cubes on that bar in the middle) - the one you have highlighted lets you select or de-select the vertexes. The next one is for edges, and the third selects faces. If you swap to Face Select mode and then shift+right click on the top and bottom it will de-select them.

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No, that is because the video was made in a slightly older version of Blender that didn't support polygons with more than 4 sides. The top and bottom faces are now basically one polygon with N-number of sides (being equal to the number of edges around the ring of the cylinder)

They added this 'N-Gon" support in a recent version of blender, and cylinders are being created like that, so that particular step is invalid. You can re-create those "spokes" easily enough. Highlight the top and hit E for the Extrude tool and move the mouse up. notice how it clones the ring and makes a new 'section' of the cylinder?

now hit S for scale and shrink it down until the vertices of the new ring converge in the middle. Then swap to vertex select mode, select just those few vertices, and go to Edit, Vertices, Merge (and select "at Center") This is also a good place to use circle-select mode by hitting C and painting the area you wish to select (its basically an AOE selection tool. Scroll wheel changes the circle size, left click is for selecting, and Center mouse button is de-select)

now you have a single unified vertex in the middle. Select it if its not already, and hit G then Z and drag the mouse down to move it "down" on the Z axis until the top is flat again. (hitting G starts Grab/Move mode, and Z locks the action to the Z axis)

Now, I explained all of that to give some tips for manipulating the mesh. You don't NEED to do it that way. Way back in the step then you ADD the mesh and spawns in the main view, if you look at the bottom left where it lets you set up the height and diameter, there is another option there; the Cap Fill type. Not surprisingly, its set to N-Gon mode. Change it to "triangle fan" and then set up your height/diameter and you'll have the 'old style' of cylinder as shown in the video.

For KSPs usage, I would suggest using the triangle fan and avoiding 'N-gon' whenever you can. Not to get too technical, but upon exporting, any "N-Gon" with more than 3 or 4 sides will be "broken up" into smaller pieces just like the cylinder cap. For very detailed meshes, the conversion can warp your mesh in undesired ways... but that is a more advanced concern.

Edited by Tiberion
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