LeroyJenkins Posted March 2, 2023 Share Posted March 2, 2023 (edited) Version Info: 0.1.0.0.20892 OS: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 9 5950X 16-Core Processor (32) RAM: 130992 GPU: NVIDIA GeForce RTX 3090 (24340MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 On a interplanetary flight to EVE: Expected Behavior: When planning a maneuver to intercept EVE, adjustment to the deltaV amount brings together the two intercept flags, when the two intercept flags are within the SOI of EVE, the SOI markers should be shown Observed Behavior: The SOI flags are not shown even though the intercept range is well within the SOI of EVE. (See first image below. The Intercept flag shows distance to target at 18km, well within Eve's SOI, but not SOI markers shown) Steps to Recreate: Create a EVE intercept orbit maneuver Workaround/Fix: When changing between vehicle view and Map View, it still did not show the SOI markers. Though when in Map view and rotated the view so that the intercept point were off the screen and brought back into view they got magically added. Possible and view refresh update issue? (See second image below) Mods: None Logfiles: None Notes: None Edited March 2, 2023 by LeroyJenkins added images properly Link to comment Share on other sites More sharing options...
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