Jump to content

login failure presents redundant login request


boolybooly

Recommended Posts

Today the Private Division login failed and I was presented with a login screen again. Clicking login resulted in an error message, see screenshot below. Once the server got over itself, clicking login resulted in yet another login via my web browser.

Part of the promise relating to using the launch screen and requesting a PD login to participate was that login would be one time only.

It is not functioning as promised / intended, therefore this is a bug.

Expected behaviour would be that no further login would be requested if the servers are not working, since it would be futile to request a manual login attempt at such a time QED and the only viable option is to skip it, so under these circumstances the launcher should automatically skip login. 

 

Further to this...

As this must be the actual behaviour to comply with the one login promise and simple userfriendly logic, later in development the game will need to be able to relog in game if there is a log failure at startup due to temporary server glitches, in order to enable multiplayer server access without having to restart the game. This makes the pregame launcher and login redundant.

This is why the login procedure should be part of a single click game launch, not a separate launcher requiring redundant clicks and waiting to get the game running which is a bad way to do it not simply because of the above experience when it goes wrong but also because of the poor user experience and gratuitous obstruction it creates even when it works right.

 

3gqwkc3.jpeg

Link to comment
Share on other sites

×
×
  • Create New...