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0.17 stock Munshine XI-B, interplanetary capable


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MUNSHINE XI-B

Wayfare

Aerospace, Engineering & Kitchen Appliances

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Congratulations on your purchase, loan, theft or roadside find of the MUNSHINE XI-B Heavy Lift Rocket and Interplanetary There-Getter! Inside this brochure you will find the basic user operation guide of the MUNSHINE XI-B, a list of featured technology and recommended after-market parts, performance specifications and the broadest liability waiver we could come up with. WAYFARE AE&KA is proud of its product - it laughs at the Mun, makes funny faces at Minmus, banters amicably with Duna and has a functional love-hate relationship with Jool. It doesn't like Moho and Eve much, but then again, who does.

The MUNSHINE XI-B is the latest evolution of the famous MUNSHINE series. It was the V-VII models of this series that first carried Kerbals to the Mun and Minmus, while the IX model (the first to be coupled with the ITG) brought Jebediah and his crew to Duna and back. After that epic achievement, the IX model served as the workhorse of the KSP fleet, later allowing that same intrepid crew to undertake a successful mission to Jool's moon Vall. The XI-B is a modernized version of the IX, featuring some innovative technology to make this rocket all it can be.

MUNSHINE XI-B Heavy Lift Rocket

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(pictured with ITG)

The MUNSHINE XI-B HLR comes in at a launchpad mass of 637.7 tons (ITG excluded) and is able to bring a payload of up to 65 tons into a 100-km Kerbin parking orbit.

First Stage: A cluster of five Rockomax "Mainsail" liquid engines with 12,800 liters of bipropellant fuel each, which will push this monster off the pad and into the first few degrees of a 20->80km gravity turn.

Second Stage: Eight LV-T30 liquid fuel engines staged around another Rockomax "Mainsail" deftly bring the payload into a parking orbit of up to 100km (assuming 62-ton payload and halfway competent piloting; your mileage may vary; past performance does not guarantee future results; all liability waived).

Interplanetary There-Getter

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(pictured as launchpad mockup; colors may vary; bits may fall off)

The ITG design was stolen from inspired by another rocketeer whose name our engineers have conveniently forgotten (if you recognize your design, please contact WAYFARE AE&KA so we may give due credit and avoid any costly plagiarism litigation). Weighing in at 61.5 tons, it uses four LV-N Atomic Rocket Motors to turn its 8,000 liters of fuel into 8248 m/s of delta-v in vacuum. After detaching the drop tanks, the ITG still retains 6,433 m/s delta-v and achieves a thrust-to-weight ratio of 1.90 at the surface of Duna - plenty to make it back to Kerbin in time for pretzels!

Technology

Boosters-B-Gone: The HLR second stage drops half of its outer boosters once they run dry, then the other half once the only fuel left is in in the central stack. In this way the HLR second stage maintains a positive thrust-to-weight ratio all the way to orbit, trading fuel efficiency for Jeb-proof stability and safety.

Less-2-Lag: The replacement of the earlier models' Tonz-O-Strutz structural reinforcement system, Less-2-Lag reduces the entire assembly's part count to 282, providing a significant performance boost to flight control and tracking systems.

Safe-R-Crew: WAYFARE AE&KA cares about your crew and your mission. The command module is safely sandwiched between two decouplers and fitted with twin parachutes to ensure soft survivable landing after re-entry to Kerbin. We've also bolted the drop tanks over the crew hatch to ensure that your Kerbonauts stay inside until well past the mission's point of no return.

Recommended after-market parts

Mk16-XL parachutes: Four of these can be fitted on top of the ITG's nuclear rocket sponsons to facilitate landings on bodies with sufficient atmosphere. Recommended for Duna!

Mechanical Jeb: Make life easier on yourself and your Kerbonauts by leaving the hum-drum of ascent, landing, and ship orientation up to a powerful autopilot. Focus on the mission instead of on the stick!

Protractor: Tape this handsome TI calculator to the side of your command module and let it do the nasty inerplanetary math - so you don't have to!

Kerbal Engineer Redux: Recommended for those who like to custom-engineer rockets to their taste, the Kerbal Engineer will give you all sorts of useful figures on your design both during construction and flight. (User design modifications waive WAYFARE AE&KA of all liability, of which there already was none, so that just goes double).

Liability waiver

WAYFARE AE&KA accepts no responsibility for anything it ever does, has done, will do, might conceivably contemplate doing, or might be accused of doing by (a) third party(ies). Any complaints, death threats and/or requests for compensation after (failing at) use of a WAYFARE AE&KA product may be directed at your nearest garbage bin.

Edited by Wayfare
SUDDENLY TYPOS!
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Thanks for sharing wayfare.

Your brochure of Munshine XI-B was highly informative, an funny too read. Wonderfully worded an with nice pictures. :)

I have enjoyed downloading, an testing out Munshine, which was a good craft.

- No ASAS... This is game over for me personnally. Spent the entire mission keeping the craft on course, rather than planning ahead.

- MunShine XI-B... An not a drop of liqour in sight. Jeb was NOT impressed. lol

- Loved your use, of cross feeding + jettissing un-used tanks an engines to save weight.

- Was a little disappointed that so many stages where jettisioned before reaching 2400M/s, but there was still ample Delta-V to go.

Saved in the STOCK Folder, so I cant use it in the future, but it sadly wont be pioneering my Space program.

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Thanks Sean, glad you enjoyed it! There's an ASAS in the first stage. You really shouldn't need it after that, but it would be a small matter to move it up to the second stage - or even to the top of the ITG.

And I guess you didn't look in the compartment labeled "Emergency Oxygen Supply - Do Not Open" ;)

Most of the rocket never makes it away from Kerbin. It takes quite a lot of launcher to put over 8000 m/s of delta-v into orbit - but once you're there you've got a lot of options!

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Ahh there we are.

Well Munshine is presently orbiting Kerbol, waiting on Duna to catch up.

An oddly Jeb, has found that hidden stash, an is happy again.

Me personnaly always carry ASAS, Point + Engage an Launch. Makes my missions easier, despite adding weeight.

I guess with that much Delta-V, Adding ASAS higher could work.

Have you tried adding Parallel Liquad Engines.

Little hard to explain, super powerful like SRB performance from liquad engines, to push heavy crafts to low orbit.

Will send you some pictures to explain better...

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I'm definitely interested in this prallalel liquid engines technology you speak of!

It should probably be noted that this rocket has been stripped of a lot of structural support. That's Less-2-Lag for you. I personally launch my rockets with MechJeb these days as my focus is more on conducting missions than being at the stick. MechJeb can *just* manage to keep this beast stable. If you fly it manually, a bit of lateral strutting between the stages will definitely help to ensure craft stability during ascent, at the expense of some system lag. I've found 300 parts to be the magic number on my machine, but every user's experience may vary.

It should probably also be noted that I don't use true "asparagus" staging on this rocket because I've found it introduces stability issues at the worst possible time (gravity turn) and it messes with the thrust to weight ratio when lifting such a heavy payload.

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