Sup3r_Tyl3r Posted September 10, 2023 Share Posted September 10, 2023 6 minutes ago, Sushut said: yes very straight forward, i like it so like what stars (pls pls pls pls pls pls add hypergiant very good and cool i want to see a planet burn pls pls pls pls lkajhlkuwrtioewuadbkhnasdlgoieawutoladsknbadg) Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted September 10, 2023 Share Posted September 10, 2023 bug report: whenever I install infinite discoveries, the game works but all my eve and scatter effects go off, why? @Sushut Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted September 11, 2023 Share Posted September 11, 2023 nope nvm, When I go to tracking station, then back, my game completely bugs out. The KSC begins freaking out. Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 11, 2023 Author Share Posted September 11, 2023 33 minutes ago, Sup3r_Tyl3r said: nope nvm, When I go to tracking station, then back, my game completely bugs out. The KSC begins freaking out. that's an issue with distance, every interstellar planet pack has this Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted September 11, 2023 Share Posted September 11, 2023 (edited) 18 hours ago, Sushut said: that's an issue with distance, every interstellar planet pack has this so what do i do, it makes the game unplayable Edited September 11, 2023 by Sup3r_Tyl3r Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted September 13, 2023 Share Posted September 13, 2023 i noticed it also only happens with galaxy mode Quote Link to comment Share on other sites More sharing options...
RenSer Posted September 14, 2023 Share Posted September 14, 2023 Hi, can somebody help me? My game crashes at the end of loading the main menu. But without Infinite Discoveries(0.9.9.2) it works well. I tried to run KSP with other mods+Infinite Discoveries and just with Infinite Discoveries but the result is the same (crash at the end of loading). I successfully generated star systems (I use 10 stars 7 planets and 3 moons) and deleted folder GenerateSystem. All dependencies installed (Kopernicus 1.12.1-189; Singularity 0.991; ImageMagick (win ver.)). Link for log files: https://drive.google.com/drive/folders/1Z7rd1dE_jD9PsBI5DOG_HQ5oE-zlhafG?usp=sharing Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 18, 2023 Author Share Posted September 18, 2023 (edited) On 9/14/2023 at 9:47 AM, RenSer said: Hi, can somebody help me? My game crashes at the end of loading the main menu. But without Infinite Discoveries(0.9.9.2) it works well. I tried to run KSP with other mods+Infinite Discoveries and just with Infinite Discoveries but the result is the same (crash at the end of loading). I successfully generated star systems (I use 10 stars 7 planets and 3 moons) and deleted folder GenerateSystem. All dependencies installed (Kopernicus 1.12.1-189; Singularity 0.991; ImageMagick (win ver.)). Link for log files: https://drive.google.com/drive/folders/1Z7rd1dE_jD9PsBI5DOG_HQ5oE-zlhafG?usp=sharing You don't need to delete the GenerateSystem anymore as of 0.9.9 but remember: Don't include the program itself inside KSP, and be aware that more planets = more RAM usage (so the issue might just be not enough RAM) On 9/11/2023 at 12:44 PM, Sup3r_Tyl3r said: so what do i do, it makes the game unplayable you can't do much, just use the ui buttons Edited September 18, 2023 by Sushut Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 24, 2023 Share Posted September 24, 2023 (edited) Does this works with Parallax 2.0 or 1.0?? Because when i tried to load it with Parallax 2.0 it ended up with infinite loading. Gas Giant looks stockish,using 0.9.9 version any ideas what happened??(Found solution on cloud problems) Edited September 24, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 24, 2023 Author Share Posted September 24, 2023 2 hours ago, Syczek said: Does this works with Parallax 2.0 or 1.0?? Because when i tried to load it with Parallax 2.0 it ended up with infinite loading. Gas Giant looks stockish,using 0.9.9 version any ideas what happened??(Found solution on cloud problems) and without parallax it's fine? Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 24, 2023 Share Posted September 24, 2023 (edited) 1 hour ago, Sushut said: and without parallax it's fine? Yup,splendid mod,but i would like to have parallax if it is possible. Little request if you don't mind ,to yours tool generate ResearchBodies configs ,if it is feasible by this yours wonderfull thing Edited September 24, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 25, 2023 Author Share Posted September 25, 2023 9 hours ago, Syczek said: Yup,splendid mod,but i would like to have parallax if it is possible. Little request if you don't mind ,to yours tool generate ResearchBodies configs ,if it is feasible by this yours wonderfull thing I've found some issues with the parallax configs in 0.9.9 so i guess there's that, not much you can do (unless if you know how to use parallax) For ReserachBodies, that's definitely on the list! Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 25, 2023 Share Posted September 25, 2023 7 hours ago, Sushut said: I've found some issues with the parallax configs in 0.9.9 so i guess there's that, not much you can do (unless if you know how to use parallax) For ReserachBodies, that's definitely on the list! So for me it is impossible to fix parallax(i am basic user),will next version fix that?? Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 25, 2023 Author Share Posted September 25, 2023 5 hours ago, Syczek said: So for me it is impossible to fix parallax(i am basic user),will next version fix that?? I sure hope it will! Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 25, 2023 Share Posted September 25, 2023 1 hour ago, Sushut said: I sure hope it will! Cool,this mod was recommended me and i don't regret choosing it over GU:D Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 26, 2023 Share Posted September 26, 2023 (edited) One more question is possible to get control over what kind systems are created?? Like when i wish more neutron stars,red dwarfs etc?? Edited September 26, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
Sushut Posted September 27, 2023 Author Share Posted September 27, 2023 17 hours ago, Syczek said: One more question is possible to get control over what kind systems are created?? Like when i wish more neutron stars,red dwarfs etc?? In Settings.py (located directly in the InfiniteDiscoveries folder) there's a bunch of values like "StarTypeOverride" which lets you override which kind of star spawns Quote Link to comment Share on other sites More sharing options...
Wincil Posted October 8, 2023 Share Posted October 8, 2023 On 9/11/2023 at 2:55 AM, Sushut said: that's an issue with distance, every interstellar planet pack has this Not every interstellar planet pack has this issue though. Quote Link to comment Share on other sites More sharing options...
Syczek Posted October 9, 2023 Share Posted October 9, 2023 (edited) @Sushut I tried made my own Research Bodies config but it lead to fact that ,research bodies parts stopped working .It may be connnected to fact that mod cannot parse names of stars,planets,moons.Diffrent bodyname would be required not HD-1000-1 but something more simple(i speculate tho),if you plan Research Bodies support. Could someone share with me their systems (10 star 7 planet 3 moons if possible),because i fail to generate properly working star systems,after i lost my miraclous thing that i generated Edited October 10, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted October 10, 2023 Share Posted October 10, 2023 On 10/8/2023 at 5:26 PM, Wincil said: Not every interstellar planet pack has this issue though. thats exactly what i was thinking Quote Link to comment Share on other sites More sharing options...
warcrimeswilly Posted October 12, 2023 Share Posted October 12, 2023 researchbodies compatibility would be awesome! i would love to run an exoplanet program and not actually know what i'm going to find Quote Link to comment Share on other sites More sharing options...
Sushut Posted October 12, 2023 Author Share Posted October 12, 2023 21 minutes ago, warcrimeswilly said: researchbodies compatibility would be awesome! i would love to run an exoplanet program and not actually know what i'm going to find That's on the list, also, I made a list for stuff to add so people know what to expect! https://github.com/users/Sushutt/projects/3 On 10/8/2023 at 2:26 PM, Wincil said: Not every interstellar planet pack has this issue though. Can I have some examples? Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted October 13, 2023 Share Posted October 13, 2023 On 10/11/2023 at 7:29 PM, Sushut said: That's on the list, also, I made a list for stuff to add so people know what to expect! https://github.com/users/Sushutt/projects/3 Can I have some examples? OMG WE ARE GETTING WOLF RAYETS!!!! Finally they get recognition Quote Link to comment Share on other sites More sharing options...
SpaceNerd24 Posted October 30, 2023 Share Posted October 30, 2023 Cool Mod Quote Link to comment Share on other sites More sharing options...
Connorray1234 Posted November 3, 2023 Share Posted November 3, 2023 can you make it where we dont need image magik? Quote Link to comment Share on other sites More sharing options...
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