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AlternativeUI (AUI)


kkaja123

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AlternativeUI (AUI) v0.1.1 - A set of alternative UI features and layouts

By kkaja123

By providing a set of alternative UI features and layouts, AUI aims to enrich the user experience of KSP 2 by giving the user more options for controlling their UI. When I say "alternative UI features and layouts", that could include new or replacement GUI assets, new UI elements (e.g. toggle buttons or supporting movable windows), modified arrangement of UI screens, and user-made UI layouts.

A Note for Other Mod Developers

A secondary goal is to create an easy-to-use API for other mod developers, so that their mods can depend on AUI and can change the UI like AUI does. Documentation for the API in the early development stages will be sparse, since the API will be rapidly changing due to the nature of early access and a pre-1.0.0 mod release. In addition to the API, I will be creating some dev tools for working with UI elements, which may come in handy when trying to create a custom UI element for your mod.

Current Major Features

  • Add a toggle button to the OAB/VAB Parts Picker that expands and collapses the Parts Drawer.
    OAB%20PartsPicker%20Collapse%20Toggle%20

Download

Refer to the instructions, dependency information, and change log at the download location for more information.

SpaceDock: https://spacedock.info/mod/3319

GitHub: https://github.com/kkaja123/AlternativeUI

(MIT License)

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26 minutes ago, TiggerTailz said:

Being able to collapse the Parts Catalog in the VAB is very handy, thanks. 

Do you have other features planned for AUI?

Thanks for the feedback! I'm currently collecting a tentative list of planned features at https://github.com/kkaja123/AlternativeUI/issues. Anyone is welcome to provide bugs, ideas, or questions there.

My current targeted feature right now is creating configuration options for the plugin (e.g. turning features on or off and changing behaviors).

27 minutes ago, TiggerTailz said:

Is it possible to reposition and or scale individual elements of the in flight HUD / controls?

I would like to add this capability to AUI fairly soon, so if it is possible, I will try my best to add it to AUI in the coming weeks. But for the next few days, my focus will be on some of the foundational elements of UI manipulation.

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Thanks, I checked out the GitHub site and it looks like lots of potential for this addon in future. Did a quick test and seems to be working fine with patch 1. I'm running UI Scaler set to 80% however at this size the maneuver burn timer is pretty small and hard to read so positioning and scaling of individual elements would be super useful. Another item I was thinking of is the ability to pin mods to the app bar from the overflow list "if that is even possible". 

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