LeroyJenkins Posted March 18, 2023 Share Posted March 18, 2023 KSP2 Version Info: 0.1.1.0.21572 OS: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 9 5950X 16-Core Processor (32) RAM: 130992 GPU: NVIDIA GeForce RTX 3090 (24340MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Description of the bug. Expected Behavior - Though a glow on the horizon as you approach the terminator of the night into day is to be expected. The Solar flare should only be seen once Kerbol has risen over the crest of the surface horizon, from orbit. Observed Behavior - The solar flare is being project through the celestial body, while Kerbol is still well below the horizon Steps to Replicate - Occurred while in Low Orbit over Minmus. Screen capture included. It was just before Kerbol crested but I could see the sun flare through the ground of Minmus well before this screenshot was taken. Fixes / Workarounds (if known..) - Don't look directly at Kerbol? A list of ALL mods. If the list is long, please consider using a spoiler window. Other Notes / Screenshots / Log Files (if possible..) Link to comment Share on other sites More sharing options...
MehJeb Posted March 18, 2023 Share Posted March 18, 2023 yep, and again this is the thing they tagged as "fixed" in patchnotes but have not fixed yet! Link to comment Share on other sites More sharing options...
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